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Re: 1.08 bugs.
..which, last I checked, was bugged. Aside from the perpetual problems loading the page itself, it wants you to select a version number. This worked fine at first, but at some point they removed 1.08 from the list, meaning there's nothing TO select.
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Re: 1.08 bugs.
Um, there is now a 5.1.08, which is rather silly, but whatever http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: 1.08 bugs.
Does anyone have save games for these issues?
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Re: 1.08 bugs.
8) The shard cannon is broken. The forumla that calculates the increase in damage per level is set to 0. So a level 1 Shard cannon does the same damage as a level 100 Shard Cannon:
SHARD CANNON: Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 0)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 20) + 30), 10000, 0) MESON BLASTER: Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 5)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 30), 10000, 0) I assume the (%Level% - 1) * 0 is supposed to be times... 10? |
Re: 1.08 bugs.
Regular sized dreadnoughts are smaller than organic/crystalline ones (other ship sizes seem to be the same).
You can add more facilities than a planet can hold by using fill from list on the construction queue menu (I haven't tested to see if the extra facilities will actually be built yet). |
Re: 1.08 bugs.
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Edit: I forgot to add that if you chose to have warp points located anywhere in the system that sometimes they will be located too close to a star (where half the hex is covered by the star and the other half is exposed) and you can't warp through them. You can, however, come through them from the other side. In effect they are one way warp points. |
Re: 1.08 bugs.
I still get access violation crashes after strategic combat. Is any body else having this problem?
WIN XP SP2 Pentium D CPU 2.8 GHZ 1 G RAM Radeon X300 128 Meg Over 200 gig of HD space Save game available if wanted |
Re: 1.08 bugs.
Point Defense won't fire at fighters (automaticlly in the sims anyways).
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Re: 1.08 bugs.
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Re: 1.08 bugs.
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The max damage could be increasing with tech level. The fact that it does not do so in stock means that the tech only improves the range, not the damage... Maybe it was intended, maybe not. Dosen't really matter unless KwokStock has it that way too. |
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