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-   -   Lack of Star Names (http://forum.shrapnelgames.com/showthread.php?t=31142)

dmm October 19th, 2006 04:53 PM

Re: Lack of Star Names
 
Just use names of ex-Soviet cities. Totally alien. http://forum.shrapnelgames.com/images/smilies/eek.gif It's amazing how much I know about cruddy little U.S. cities compared to how little I know about quite large cities elsewhere in the world. http://forum.shrapnelgames.com/images/smilies/frown.gif And I'm better than average http://forum.shrapnelgames.com/images/smilies/shock.gif(er, in that regard http://forum.shrapnelgames.com/image...s/rolleyes.gif).

MasterChiToes October 19th, 2006 05:21 PM

Re: Lack of Star Names
 
Quote:

dmm said:
Quote:

MasterChiToes said: ...stock lists...tend to have entries that are clearly inserted for giggles, like: Alba, Musume, Mutara, Torchwood, etc.

I don't get it. Why are these funny?

Not funny "haha"... but they are pop culture refs that are rather "clever-substitute" (an actress, a j-pop group, a Trek ref, and a Doctor Who ref.)

AngleWyrm October 19th, 2006 05:43 PM

Naming stars
 
What would really be clever is to let human beings rename the star systems.

A little edit box.

Like in that other space game, but better. So you can spend some time on the galactic view renaming stuff.

Like "Bernard Nebula" or "Black Hole", or "Phong Home System".

I'm sure some programmer can figure out how to make that happen with multiplayer. I can, can you?

Artaud October 19th, 2006 05:52 PM

Re: Lack of Star Names
 
With SEIV I've created variants of the current systems.txt file (or whatever it's called), using planet names from Dune, planet names from the Foundation series (Asimov), planet names from the Star Trek universe and various RL "named stars" listings.

When I'm using planet names from my favorite Sct Fi novels as SEIV system names the systems then take on more importance in my eyes. It becomes "the battle for Horleggor," instead of the battle for some meaningless stock SEIV system name.

You can also use ancient city names, ancient diety names, etc etc.

Somebody suggested using small Russian cities. Heck, any country's cities will do. Turkish cities/towns, Central American/South American towns with Amerindian names, etc.
Creating new system name files is almost as much fun as creating new design.txt files. http://forum.shrapnelgames.com/images/smilies/happy.gif

boran_blok October 19th, 2006 06:02 PM

Re: Naming stars
 
Were you the one that found this bug ?

Version 1.08:
[...]
17. Fixed - The SystemsNames.txt file would crash the game if it had over 16,380 names in it.

Fyron October 19th, 2006 06:35 PM

Re: Lack of Star Names
 
Captain Kwok said:
I find that real names are just too "human-centric" with their Alphas and Betas and stuff - at least the stock ones sound kind of cosmic/futuristic/alien-ish without sacrificing too much pronouncability.


Did you actually look at the file? There are no alphas or betas.

Puke said:
now the problem with this, in hindsight, is that most of the visible stars in the sky are actually Galaxies. Not something you want to name your solar system. What you actually want, is a list of local stars, or names of stars in the Milkyway.


All of the names in the posted file are stars; no galaxy names present.

boran_blok said:
Were you the one that found this bug ?


Along with Combat Wombat, yes.

Combat Wombat October 19th, 2006 06:43 PM

Re: Lack of Star Names
 
Combat Wombat could have found it by himself if it wasn't for the fact he has no working SE5 version. http://forum.shrapnelgames.com/images/smilies/frown.gif

raynor October 24th, 2006 12:34 AM

Re: Naming stars
 
Thanks, Fyron. This is just what I was looking for.


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