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-   -   Death Weapons (http://forum.shrapnelgames.com/showthread.php?t=31144)

Shovah32 October 19th, 2006 04:34 PM

Re: Death Weapons
 
Teraswaerto, while i agree SC's wont fail their test too often, a bunch of cheap units with 2 attacks each and a w9/d9 bless puts out plenty of attacks. Other uses for the d9 bless could include:
d9f9:
Advantages: great affliction causing abilities, 2 extra (magical) damages, very high attack and generally annoying vrs anything that dosnt have huge numbers.
Disadvantages: sacreds with 1 attack could be swarmed, sacreds with multiple low strength attacks could have problems (if death weapons didnt work)vrs high prot

d9w9b6:
Advantages: Multiple, high strength attacks and high defence.
Disadvantages: Only one i can think of is cost, getting this would probably need imprisoned+fairly poor scales

d9b9:
Advantages: +4 Strength, death weapons and 350% chance of causing afflictions, death curse means even with cheap units (flagelants/warriors of the 5 elements) you can cause alot of afflictions (curse+350% chance+death weapons), could be done with VQ
Disadvantages:
Low strength stuggles vrs armour, high strength sruggles greatly vrs hordes

Those were the pointless ramblings of a bored teenager

Shovah32 October 19th, 2006 04:37 PM

Re: Death Weapons
 
Quote:

Graeme Dice said:
Quote:

Nerfix said:
Quote:

Shovah32 said:
Sort of. I think its every time you hit an enemy they take a mr test and, if failed they take 2 point of AN damage (tien chi S&A/marignon have cheap, 2 attack sacred. Give them a w9d9 bless and let 'em rip on enemy SCs).

You'll pay through your nose for it though.

You could always do a F9D9, turmoil 3, sloth 3, cold 3, death 3, dominion 10 lich queen with Ermor. You get about 5 knights of the Unholy Sepulchre per castle per turn with that setup.

Do you think (i doubt it) there would be any way to fit some fortune into that? with all that turmoil you will benefit greatly from it.

KissBlade October 19th, 2006 04:38 PM

Re: Death Weapons
 
Death bless sucks compared to fire bless. That's all you need to know.

Endoperez October 19th, 2006 04:43 PM

Re: Death Weapons
 
Quote:

KissBlade said:
Death bless sucks compared to fire bless. That's all you need to know.

I disagree, for the reasons listed above. Death bless is much worse for dealing damage, that's true. Death Weapons is weaker than Flaming Weapons, that's true. Death Weapons works very well with the minor Death bless. They have different uses.

Graeme Dice October 19th, 2006 04:48 PM

Re: Death Weapons
 
Quote:

Shovah32 said:
Do you think (i doubt it) there would be any way to fit some fortune into that? with all that turmoil you will benefit greatly from it.

Drop the dominion down to 7 or 8 and you can bump the luck scale up by a couple of notches, but won't have as many KotUS to play around with.

Shovah32 October 19th, 2006 04:49 PM

Re: Death Weapons
 
In most case. Vrs fire resistant troops, very highly armoured troops and SC's(afflictions rock http://forum.shrapnelgames.com/images/smilies/laugh.gif) and possibly in other cases the death bless would be better. The fire bless does more damage but the fact that death does AN damage and gives very high chance of causing afflictions gives it an equally useful job. Although, as i suggested taking both would be fun but i have one question:
would the extra affliction chance extend to the damage caused by fire bless? if so that would be very nice on warriors of the 5 elements (who previously i only used with f9/w9 for great speed, stats and damage) whom i have grown rather fond of.

thejeff October 19th, 2006 04:51 PM

Re: Death Weapons
 
Fire bless may be better than Death bless, but I suspect there's more benefit to having high Death than high Fire on your pretender. In terms of summons, globals, artifacts, etc.

The game is balanced in odd ways.

Shovah32 October 19th, 2006 04:54 PM

Re: Death Weapons
 
And, in most cases i think we can agree that death bless beats air http://forum.shrapnelgames.com/image...ies/tongue.gif

Taqwus October 19th, 2006 05:41 PM

Re: Death Weapons
 
While we're on blessings, I seem to remember once experimenting with high Blood+Fire bless on D2 Lava Warriors. Talk about extremes -- especially once berserk, they were extremely powerful offense + no stamina or defense. :p

KissBlade October 19th, 2006 06:10 PM

Re: Death Weapons
 
Quote:

Endoperez said:
Quote:

KissBlade said:
Death bless sucks compared to fire bless. That's all you need to know.

I disagree, for the reasons listed above. Death bless is much worse for dealing damage, that's true. Death Weapons is weaker than Flaming Weapons, that's true. Death Weapons works very well with the minor Death bless. They have different uses.

I don't see how you're still disagreeing when you're proving my points for me. The game is largely determined by early and mid anyway when it's coming down to effectiveness of most level 9 blesses. As people mentioned, not only will the mr not work most of the time, your units not gain the attack bonus that f9 provides. Lastly, your extra bless does little to nothing compared to indies, as jeff mentioned, d9 on a pretender IS more useful than f9 on a pretender, but bless effects, death is weaker. As the saying goes, making someone lose isn't necessarily the same as helping you win. Sure you may get lucky and chop down a SC with enough afflictions to make it useless but f9 will help you in a lot more situations. Not to mention the bulk investment in a SC comes from their equip, not their chassis.


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