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-   -   Monster Filing Cabinet (bestiary "scenario") (http://forum.shrapnelgames.com/showthread.php?t=31157)

Gandalf Parker October 20th, 2006 12:54 PM

Re: Monster Filing Cabinet (bestiary \"scenario\")
 
The dom3 one? I thught there was a crash bug in it?
If not then I will make that one available altho I should check the high-end number to make sure that its capped off properly

Endoperez October 20th, 2006 01:59 PM

Re: Monster Filing Cabinet (bestiary \"scenario\")
 
Quote:

Gandalf Parker said:
The dom3 one? I thught there was a crash bug in it?
If not then I will make that one available altho I should check the high-end number to make sure that its capped off properly

It will crash, unless a mod is enabled that has a mod number high enough. I had my Anansi mod on, so all the non-existant units were Centurions or something.

Taqwus October 20th, 2006 03:26 PM

Re: Monster Filing Cabinet (bestiary \"scenario\")
 
Should also be easy to write a map that contains a horde of basic commanders w/ human slots, F1A1W1E1S1D1N1B1H1 to detect boosting effects, and no gear other than a particular item. Just need to figure out how many items there are.


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