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Re: AI Mictlan is not too bright.
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Re: AI Mictlan is not too bright.
Apart from the Frogzards, doesn't LA Mictlan have any significant differences?
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Re: AI Mictlan is not too bright.
high priest of sun B2/F2, Forgzard with W3/B2/110% random. Little frog priest (B1/W1), forgsacred unit. not much differance.
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Re: AI Mictlan is not too bright.
Otherwise the troop roster is same as in MA?
For the record I like the frogzards. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: AI Mictlan is not too bright.
The capital priests are much cheaper in the Late Era.
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Re: AI Mictlan is not too bright.
Oh? That's certainly handy. I ran a test with them once but I mostly just recruited the frogzards.
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Re: AI Mictlan is not too bright.
Frogzards are... well, they're frogs! why anyone would recruit anything else is beyond me. Seriously, they're way to cool to miss. I built armies of them. As far as sacreds go, they're not too great, but they're sooooo cool.
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Re: AI Mictlan is not too bright.
They're cute.
LA Atlantis is one of my favorite nations. Hordes of squat lil' frogzards that are doing their best trying to look evil with all that ice and bone. And then they stop the enemies with Harpoons and chop them down with Bone Glaives. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: AI Mictlan is not too bright.
The best point about LA Mictlan is that the addition of Atlantians means they are a true underwater race. They can easily expand into oceans and can build PD under the sea, etc. They can't be build underwater fortresses, but living castle takes care of that.
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Re: AI Mictlan is not too bright.
Frogzards? I'm going to have to take a look at that. :p
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