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-   -   AI Mictlan is not too bright. (http://forum.shrapnelgames.com/showthread.php?t=31185)

NickW October 23rd, 2006 06:21 PM

Re: AI Mictlan is not too bright.
 
Quote:

Nerfix said:
Three blood slaves, not such a huge difference.

That's in Early Era. In Late Era it's only one. But Late Mictlan rocks in so many other ways that I can work around the initial difficulties in spreading dominion.

Nerfix October 23rd, 2006 07:09 PM

Re: AI Mictlan is not too bright.
 
Apart from the Frogzards, doesn't LA Mictlan have any significant differences?

Frostmourne27 October 23rd, 2006 07:39 PM

Re: AI Mictlan is not too bright.
 
high priest of sun B2/F2, Forgzard with W3/B2/110% random. Little frog priest (B1/W1), forgsacred unit. not much differance.

Nerfix October 23rd, 2006 07:42 PM

Re: AI Mictlan is not too bright.
 
Otherwise the troop roster is same as in MA?

For the record I like the frogzards. http://forum.shrapnelgames.com/images/smilies/happy.gif

Graeme Dice October 23rd, 2006 07:43 PM

Re: AI Mictlan is not too bright.
 
The capital priests are much cheaper in the Late Era.

Nerfix October 23rd, 2006 07:47 PM

Re: AI Mictlan is not too bright.
 
Oh? That's certainly handy. I ran a test with them once but I mostly just recruited the frogzards.

Frostmourne27 October 23rd, 2006 08:02 PM

Re: AI Mictlan is not too bright.
 
Frogzards are... well, they're frogs! why anyone would recruit anything else is beyond me. Seriously, they're way to cool to miss. I built armies of them. As far as sacreds go, they're not too great, but they're sooooo cool.

Nerfix October 23rd, 2006 08:06 PM

Re: AI Mictlan is not too bright.
 
They're cute.

LA Atlantis is one of my favorite nations. Hordes of squat lil' frogzards that are doing their best trying to look evil with all that ice and bone. And then they stop the enemies with Harpoons and chop them down with Bone Glaives. http://forum.shrapnelgames.com/images/smilies/happy.gif

NickW October 24th, 2006 12:45 PM

Re: AI Mictlan is not too bright.
 
The best point about LA Mictlan is that the addition of Atlantians means they are a true underwater race. They can easily expand into oceans and can build PD under the sea, etc. They can't be build underwater fortresses, but living castle takes care of that.

Taqwus October 24th, 2006 02:46 PM

Re: AI Mictlan is not too bright.
 
Frogzards? I'm going to have to take a look at that. :p


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