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-   -   Mod: Stygian Corruption (http://forum.shrapnelgames.com/showthread.php?t=31195)

Amos October 21st, 2006 02:24 PM

Re: Mod: Stigian Corruption
 
It is a custom made god. The nation number is 72.

Amos October 21st, 2006 08:06 PM

Re: Mod: Stigian Corruption
 
Ver. 0.17
Made armor much lighter. Should make Gate Keepers less invincible.

DrPraetorious October 29th, 2006 01:03 AM

Re: Mod: Stigian Corruption
 
Tangential question - what does the "no holiness" error mean? I'm working on a mod, and it always generates such an error....

Amos October 29th, 2006 02:00 AM

Re: Mod: Stigian Corruption
 
You gave holy powers to someone who doesnt have a #holy command.

Amos October 29th, 2006 07:16 AM

Re: Mod: Stigian Corruption
 
I tried experimenting with names but either I'm missing something or custom naming is bugged.

Amos November 4th, 2006 03:10 AM

Re: Mod: Stigian Corruption
 
New version 0.18

Shovah32 November 4th, 2006 01:45 PM

Re: Mod: Stigian Corruption
 
I miss the old bengehenom. Boosting his natural prot to 10(or giving him a head slot) and his health to 50 or 60(and a nice gold boost to around 350) might make him a bit more useful.
Or you could make him a blood summon again and return him to power (damn he was fun)

Amos November 5th, 2006 02:34 AM

Re: Mod: Stigian Corruption
 
I'll see what I can do with the new spell system. Do you miss the old sprite as well? Pathwalker could get the new daemon sprite (I wanted to use Pathwalker's sprite for Horror mod anyway) and Bengehenom will get his old sprite back. The Wing Pass will get the correct feeblemind effect.
#secondaryeffectalways is still bugged so I made feeblemind a secondary effect only. I'll also add two more misc slots.

Amos November 5th, 2006 05:37 AM

Re: Mod: Stigian Corruption
 
I'll change him to something like this

http://img292.imageshack.us/img292/5...ehenom4hx4.jpg

I'll finish it soon and post it.
Until we can make national spells, the Bengehenom and Pathwalker will remain purchasable.

Nerfix November 5th, 2006 06:25 AM

Re: Mod: Stigian Corruption
 
Actually, we can make national spells now. Get the patch and then check the spell modding part of the modding manual... http://forum.shrapnelgames.com/images/smilies/wink.gif


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