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Re: SEV Sphereworld construction
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Or wait a minute...I haven't tried building a ringworld. I built a sphereworld and thatworks just fine. If I get some time today I will test out a ringworld to see if it works ok for me. |
Re: SEV Sphereworld construction
I've been successful in building/colonizing both ring and sphereworlds. Although I did have trouble getting the colonizer to colonize the sphereworld (it took several tries).
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Re: SEV Sphereworld construction
I'd appreciate if someone would post the designs for the ships they used to create Sphere/Ring worlds, where in the system they placed them, system composition and such. Just want to see what I'm getting wrong (like does star size matter?).
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Re: SEV Sphereworld construction
In a full tech game:
1x Baseship w/ master computer, 4 engines, ringworld placement generator (or sphereworld placement generator) 5x (or 10x) Baseship w/ master computer, 4 engines, hyper-dense cables 5x (or 10x) Baseship w/ master computer, 4 engines, gravity plating Send all ships to a sector with a star. You must have no other ships or colonies near (I think within 6 sectors) of the star. Select the ship with the placement generator, choose the stellar manipulation icon, choose construct world. The ring/sphereworld should appear. Note that you'll have to send a colonizer to actually use the world. Star size shouldn't matter, but I doubt it would work in a system with more than one star. |
Re: SEV Sphereworld construction
So, I must use Baseship?
B/c I put it all on Starbases and construct sphereworld didnt work. (also full tech game) Good thing I use autosave >_> |
Re: SEV Sphereworld construction
So, I put all the stuff on baseships with movement then it worked fine. I figured out what I was doing wrong though. I assumed it would just create the sphereworld when in fact I had to select a hex to center it in.
I am pretty sure if you stick everything except the placement generator on starbases then stick the placement generator on a baseship and give it an engine it will work. Just make sure you select a hex that the star is in and that all the star bases are in the same hex as the generator. |
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