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-   -   ships won't fire at enemy planet due to treaty! (http://forum.shrapnelgames.com/showthread.php?t=31276)

Raapys October 24th, 2006 12:52 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
Uh, I think that problem might be with the fleets. I've noticed extraordinarily stupid behaviour with fleets and decided to stop using them altogether until a patch fixes it.

Tried your save-game, removing the ships from the fleet didn't do any good either. I'd guess the problem is with the missiles. It says it can target planets, but I'm guessing they can't and that the computer knows this: that's why he move the ships away. I took off automove and autotarget and placed them right beside the planet and attacked it, but they still wouldn't fire. Is this a stock issues too?

Dizzy October 24th, 2006 01:01 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
Well, I detAChed the ships from the fleet and the ships still wont fire at the planet.

Dizzy October 24th, 2006 02:41 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
Ok, I tested it again in a new game but didnt use a task force. Just a solo ship. And it attacked the planet. I dont know why that one game doesnt work. But the link to my saved file is up there if someone wants to try it out and see what's wrong.

I dont know what to call this. An isolated bug? Something random? I'm hesitant to play this game more investing time and run into a game killer bug like this... I'll give it another shot with a committed game and see what happens.

Anyone else have this happen?

Suicide Junkie October 24th, 2006 03:34 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
Does it have anything to do with the fighters on the planet?
Perhaps the missiles don't want to hit them.

The other thing I see is that the ships are all at exactly 50% ordnance... Which would be right when the first missile launcher's ammo goes empty.
Of course, I haven't seen any problems with having ordnance bays and ordnance in the weapon launcher.

Raapys October 24th, 2006 03:41 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
Get the latest Kwok update(0.92) and avoid using fleets until a patch comes by, is my advice. At least when I tried using fleets a couple of times all my ships went crazy in combat and started fleeing the enemy instead of doing the 'optimal weapons range' thing like they should.

Dizzy October 24th, 2006 04:02 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
Well if that's the case it may be a fleet issue. Cuz that's what my fleet did when I attacked the planet, ran away.

SJ, the planet didnt have any ftrs on it I dont think. The save game is above.

Second time around on a different game entirely, there was no issue. The ship quickly ran out of ammo, however, and I learned then that missile ships probably need some supply ordinance components.

Raapys, I think I have the 0.91 kwok mod. I''ll have to check. I d/Led it yesterday same time I bought the game.

Raapys October 24th, 2006 04:03 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
There's a new version that came today, 0.92, it's a gigantic improvement.

Suicide Junkie October 24th, 2006 04:07 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
I loaded the savegame you posted earlier. Fleet of 5 ships, planet with 20m people, miscellaneous supplies/ordnance, and about 15 fighters on the ground.

Raapys October 24th, 2006 04:08 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
But his ships had Point defense weapons too.

Dizzy October 24th, 2006 06:48 PM

Re: SEV: My Missiles won\'t fire at an enemy planet
 
Ok, well why didnt the planet launch the ftrs against me?


Why, when I closed to point blank with the planet, didnt either my missiles or my point defence fire at something?


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