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-   -   Is SEIV going the way of the dodo? (http://forum.shrapnelgames.com/showthread.php?t=31327)

Combat Wombat October 27th, 2006 11:09 AM

Re: Is SEIV going the way of the dodo?
 
Invasion! for SEIV is still in development and has active games. Any PBW games started using Invasion! I will join.

http://www.secenter.org/Invasion052.exe

In fact I will be releasing a new version soon to correct some bugs found during the last PBW game.

Q October 27th, 2006 04:13 PM

Re: Is SEIV going the way of the dodo?
 
I think there is a great difference between forum post numbers and game playing acticity for SE IV:
For most of us SE IV is a well known game where you don't have to many questions anymore to discuss.
However I doubt that I will quit playing SE IV soon. I have my own mod, that I like, the game has no more major bugs and can handle large galaxies and huge ship/unit numbers. Even my largest games take only about 5 minutes for a turn to process at stardate 2500.0 or above.
SE V takes already 20 seconds for a turn processing at stardate 2402.0!

Artaud October 27th, 2006 05:58 PM

Re: Is SEIV going the way of the dodo?
 
Yeah, Q makes excellent points. There just aren't many questions I still have about SEIV.

I can tell the various mod makers how much I love their work (which I really should do more of), or I can post reports about my current games in progress, if somebody wants to read that stuff. Forums for some games have large sections for after-action reports.

I might try my hand at modding, so maybe I'll ask some questions about that. http://forum.shrapnelgames.com/image...es/biggrin.gif

Kana October 28th, 2006 01:55 PM

Re: Is SEIV going the way of the dodo?
 
Loved SEIV, but the mod possiblies for SEV, basically means that any mod effort in SEIV is for most modders is practically a waste of time. SEV will easily surpass what is SEIV at some point. There just need to be some effort on the part of MM, and the modders/players to get it there. SEIV will still have a following, as SEIII did and still does when SEIV was out.

Suicide Junkie October 29th, 2006 10:27 AM

Re: Is SEIV going the way of the dodo?
 
Well, there are some practical downsides to the beefiness of SE5.

25 megs of (beautiful) combat replay. For a 50 ship/150 fighter warppoint assault in GGmod.

Then next turn, 75 more megs of combat replay... Of the survivors chasing fleeing ships that they have no chance of catching, since they have the same speed, and the combat map is infinite.

The turn after that, I ran out of hard disk space... so there was no replay saved.

Compare to SE4, where five megs of combat replay takes only an hour to create, and involves upwards of 700 ships / 10000 fighters.

Artaud October 29th, 2006 04:00 PM

Re: Is SEIV going the way of the dodo?
 
Quote:

Kana said:
...the mod possiblies for SEV, basically means that any mod effort in SEIV is for most modders is practically a waste of time...

I disagree. http://forum.shrapnelgames.com/images/smilies/smile.gif

PvK November 5th, 2006 06:50 PM

Re: Is SEIV going the way of the dodo?
 
I disagree too. I'm still tweaking my SEIV Proportions mod, and am not planning to mod SEV until many things improve.

thorfrog November 6th, 2006 02:20 AM

Re: Is SEIV going the way of the dodo?
 
Quote:

PvK said:
I disagree too. I'm still tweaking my SEIV Proportions mod, and am not planning to mod SEV until many things improve.

That's good to hear. I'm staying in SEIV land for a while longer. SEV is just not up to snuff yet.

Fyron November 6th, 2006 03:34 AM

Re: Is SEIV going the way of the dodo?
 
Well, go play Adamant 0.16 then; it just came out last Thursday! http://forum.shrapnelgames.com/images/smilies/laugh.gif

http://adamant.spaceempires.net/

Atrocities November 6th, 2006 07:33 AM

Re: Is SEIV going the way of the dodo?
 
I seldom play SE V either. Right now the bugs make playing it an effort of aggeravation. I am still working on the STM and plan to have a new version avaible by the end of the month including an all new tholian ship ship just for the mod.


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