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-   -   Not that funny, but... (http://forum.shrapnelgames.com/showthread.php?t=31361)

Endoperez October 27th, 2006 10:58 AM

Re: Not that funny, but...
 
Of course, Curse Luck special ability cancels out luck. I just found out about this the other day, but...

http://www.shrapnelcommunity.com/thr...63812-temp.jpg

Nerfix October 27th, 2006 11:00 AM

Re: Not that funny, but...
 
That's beatiful. BEATIFUL.

Endoperez October 27th, 2006 11:02 AM

Re: Not that funny, but...
 
Yes, it is. But it's written beautiful. http://forum.shrapnelgames.com/image...ies/tongue.gif Restricted to some Doom Horrors, Demon Lords etc tough guys, of course. I wonder how long it has existed, undocumented and mysterious, never to be noticed until now.

JaydedOne October 27th, 2006 11:22 AM

Re: Not that funny, but...
 
Wow. That's one I've never seen before.

Cainehill October 27th, 2006 11:47 AM

Re: Not that funny, but...
 
Quote:

Nerfix said:
That's true, but I'd rather use that luck amulet than the coin.

Eh, if you have 4 misc slots, the luck amulet may be more attractive. Or if you can self-cast luck.

Even forgoing luck, the shield that grants 100% immunity to fire and lightning might be considered better in some circumstances.

PDF October 27th, 2006 12:57 PM

Re: Not that funny, but...
 
Quote:

Nerfix said:
That's true, but I'd rather use that luck amulet than the coin.

Usually the tightest constraint is on misc items, so I prefer to have luck on either shield or sword for protection on units that aren't meant to mass kill (or at least not with their combat prowess).
Self-luck is fine except it fills a spell slot ...
Aaaahh tradeoffs...that's Dominions ! http://forum.shrapnelgames.com/images/smilies/wink.gif

Nerfix October 27th, 2006 01:02 PM

Re: Not that funny, but...
 
Might be just the nations I tend to play, but the misc slots aren't usualy that contested for me.

Ironhawk October 27th, 2006 01:24 PM

Re: Not that funny, but...
 
Quote:

Endoperez said:
Of course, Curse Luck special ability cancels out luck. I just found out about this the other day, but...

How do you curse someone else's luck? Is it a spell?

Is there also a spell to banish ethereality?

FrankTrollman October 27th, 2006 01:35 PM

Re: Not that funny, but...
 
I'm really in favor of the Shield of the Acursed. It's hard to make unless you're Ulm, Abyssia, or Marignon, but it gives a parry modifier of 11 and a protection of 20. Almost nothing hits you by 12 points and almost nothing exceeds your armor by more than 20, so it drops way more than 50% of incoming attacks.

Also every time it blocks an attack (which it does constantly) it gives your enemies a horror mark. Totally awesome.

If you routinely fight against living opponents, the Shield of Gleaming Gold is also high quality. And of course against a pure enslavement position like R'lyeh the Lead Shiield's +4 MR is substantially more effective than a 50% Luck effect. It really depends upon what you're fighting.

In an abstract sense, you might be make a valid argument that the Coin is the best because it's always useful no matter what you're up against. But in any particular situation I'd usually rather have the Fireshield Shield or the Awe Shield, or the Horror Marking Shield, or the Magic Resistance shield. And that's before we get int the Unique stuff. Because hey, Barrier and Aegis are crazy-go-nuts.

-Frank

Taqwus October 27th, 2006 03:19 PM

Re: Not that funny, but...
 
Quote:

Ironhawk said:
How do you curse someone else's luck? Is it a spell?


You don't. Kurgi, Umor, et al do.

Try casting 'Wish' for a 'Slave to Unreason'. Or... maybe not. http://forum.shrapnelgames.com/images/smilies/wink.gif


Quote:

Is there also a spell to banish ethereality?

Nope. However, magical weapons and most spells already ignore it, and there are spells to enchant normal troops' weapons (ex. Flaming Arrows, Weapons of Sharpness both count if memory serves).

Now... true ethereal is harder to deal with.


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