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-   -   Strategies for "clean" planet capture (renamed) (http://forum.shrapnelgames.com/showthread.php?t=31430)

Raapys October 31st, 2006 09:01 PM

Re: Strategies for \"clean\" planet capture (renamed
 
The whole 'sector view' feature is completely unfinished as I see it. In fact, the whole limitless space combat thing is. It's messing up the AI and their ships as well. There needs to be some sort of major feature-fix. I.e.

1. Can't move ships using the 'sector view' while enemy ships/units are in the sector.

2. Ships that successfully flee should be moved to an adjacent hex to avoid having 10 'chasing' combats in one turn and for a dozen other reasons probably; like moving into an enemy controlled warp point, 'retreat', and then go through the warp point they are protecting, or preventing the AI from wasting half his fleet chasing a few fleeing ships for 20 turns in a row.

3. Ships/units should, after combat, be reset to the positions they had before combat started.

Would make it all work out so much more smooth and logically.


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