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Re: Has anything really changed?
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Another question I have then is whether some form of advanced modding or scripting language could be used to modify the game, so as to allow for things normally impossible, such as area of effect weapons, maybe even extra resources or the like. |
Re: Has anything really changed?
Arcing weapons? You don't often fight near black holes...
I did submit a fairly simple proposal for generalized submunitions, which would have allowed you to simulate area of effect, along with "cone of death" stuff, supply stealing shuttles going to the enemy and coming back, chain lightning type stuff and more. |
Re: Has anything really changed?
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When you say 'submit a proposal', do you mean ask Aaran for it to be implemented? Or have you found a way to introduce them into a game? Please forgive my ignorance, I don't actually own the game yet. |
Re: Has anything really changed?
By damage types I mean things like "half to shields" "skips armor" and the like. But yeah, you could make a weapon type that only targets quantum and ion engines, leaving the other types alone.
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Re: Has anything really changed?
It was a suggestion to Aaron.
Basically, an addition to the damageTypes.txt file that specified additional weapons to spawn/fire when the original shot detonates. Plus formulae to determine what should be targetted and which direction the new weapons would travel in. |
Re: Has anything really changed?
I have another suggestion for Aaron, use XML in the next Space Empires, building 3rd party editors is going to be soooo much easier.
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Re: Has anything really changed?
Hear hear to weapon arcs. I like the directional damage, but I also agree that without directional weapons directional damage is a little out of place.
Also I am failing to see how you can't pack a lot of armor onto the front of your ship and leave your back defenseless. (such as it is in star fury). Allthough the benefits would probably be outweighed by the increased CPU time I think it should be an option. Directional damage, weapons and armor placement should all be toggle options. |
Re: Has anything really changed?
Is it really limited to 255 systems again? http://forum.shrapnelgames.com/images/smilies/shock.gif
Please tell me this is just the limit for the demo version. Where is the true feature list with the correct values BTW? The SF page can not be right: Large Galaxy: 100 solar systems with 15 planets each. |
Re: Has anything really changed?
Yes, it is. However the systems are twice the size of the SE4 systems.
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Re: Has anything really changed?
Aye, good. GalCiv II has the same limit of 256 systems, I did not know that before... no problem.
I just like the kind of infinite game, things like Proportions for SEIV. A mod like this would be something I'd crave for. |
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