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Re: I can\'t extract the sprites from the .exe
Some time ago I created a gimp perl plugging to extract the dominions:PPP images from the files.
I was able to get the item files almost pefectly, they just were stored with no compression, 1 byte per pixel using 2-3bits per colour channel (or just got lucky with the colours). IIRC the unit files had some sort of pallette and a kind simple of RLE. I got the centurion (was the 1st one) mostly ok from the 1st army.trs file, the other files used another set of colours. The script got lost in a format&write-wrong-partiton accident so was never posted anywhere... So start your hex editors to check the files and show your ninja coding skills. http://en.wikipedia.org/wiki/Run-length_encoding |
Re: I can\'t extract the sprites from the .exe
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Re: I can\'t extract the sprites from the .exe
http://www.btinternet.com/~AnthonyJ/.../falcextn.html
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http://www.btinternet.com/~AnthonyJ/..._download.html Anyone knnow anything about Atari? This is your chance to prove its power! http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: I can\'t extract the sprites from the .exe
The download URL seems broken. Does anyone have the file?
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Re: I can\'t extract the sprites from the .exe
Has anyone explored this further? This approach would be MUCH better then my planned automated screen shot capture method.
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Re: I can\'t extract the sprites from the .exe
I guess everyone is hoping KO will come through and save us all the trouble http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: I can\'t extract the sprites from the .exe
1 Attachment(s)
spooky4.lzh extracted and re-packed into spooky4.zip.
Anyone up to launching this old, old version of Spooky Sprites and seeing what happens? Found from here: http://www.umich.edu/~archive/atari/Falcon/Graphics/ |
Re: I can\'t extract the sprites from the .exe
If someone is able to get this software working well enough to extract 1 sprite I can probably build a macro that can automate mouse movement, clicks and sending keys to the program.
So assuming you have to manually extract each sprite (vs having some kind of batch command) I could likely setup something to "batch" it. |
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