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-   -   Conceptual Balance Mod 0.91 (http://forum.shrapnelgames.com/showthread.php?t=31613)

Potatoman November 14th, 2006 04:17 PM

Re: Conceptual Balance Mod 0.91
 
I'd like to stress how badly the vine arrow bug screws things up. When a single N1 mage can decimate dozens of heavy infantry with each casting of a lvl 1 spell (14+ damage each round in a HUGE radius), there's potential for a lot of abuse.

calmon November 30th, 2006 09:42 AM

Re: Conceptual Balance Mod 0.91
 
I found a bug:

The mod changed the costs of all dragons to 75 (from 50). But when clicking on a dragon i only lose 50 points.

I think it depends on the human form which is used AFTER the click. Maybe you have to change another id, not only the dragon(picture) id.

Endoperez November 30th, 2006 04:00 PM

Re: Conceptual Balance Mod 0.91
 
Quote:

calmon said:
I found a bug:

The mod changed the costs of all dragons to 75 (from 50). But when clicking on a dragon i only lose 50 points.

I think it depends on the human form which is used AFTER the click. Maybe you have to change another id, not only the dragon(picture) id.

I think that's it. As with the Super Mario pretender, the many forms of the same pretender should have same pathcost, starting dominion and point cost.

Izzyz December 1st, 2006 12:08 AM

Re: Conceptual Balance Mod 0.91
 
Did you intend to remove Van cavalry as a recruitable troop type for Middle Age Vanheim with your mod?


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