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Re: Chat Session With Aaron
7. When will you supply women with the game? http://forum.shrapnelgames.com/image...es/biggrin.gif
On a more serious note: 8. Will you work on a patch which adds even more damagetypes? CW: I've e-mailed question number 8. Thanks for the notice, great work! |
Re: Chat Session With Aaron
Timstone: you realize DamageTypes.txt is modable, right? http://forum.shrapnelgames.com/images/smilies/happy.gif you can add as many as you like..
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Re: Chat Session With Aaron
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Re: Chat Session With Aaron
Ya its fuxored now, it was correct yesterday. Last time I depend on Zeg for my countdown clock needs http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Chat Session With Aaron
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*sneaks away in a dark corner of The Cantina* ------------------Thread hijack-------------------- To hijack this thread a bit. Can I put in the Damagetypes.txt a damagetype that will cause the weapon in question to fire all weapons at the same time? If not, then I want to ask Aaron that. ------------------------------------------------------ |
Re: Chat Session With Aaron
I plan on being there, but just in case...
"You said you'd release the source code for SE2 and SE3 once SE5 came out. Any plans to make good on that promise, or does the SFI buyout preclude that?" |
Re: Chat Session With Aaron
I might be there, but:
-Ships can't generate research or intelligence right now, or use any of the planet abilities (eg Solar Resource Generation). Any plans to change that? |
Re: Chat Session With Aaron
When can we expect a map editor? How about a full-fledged scenario editor?
Any possibility of removing hard-coded component limitations, such as only one Afterburner per fighter effective? |
Re: Chat Session With Aaron
I'm interested in the full scenerio/map editor as well.
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Re: Chat Session With Aaron
Timstone said:
Can I put in the Damagetypes.txt a damagetype that will cause the weapon in question to fire all weapons at the same time? If not, then I want to ask Aaron that. Wha? Firing all your weapons at once is a function of your strategies, weapon ranges and reload rates. Nothing to do with damage types at all, aside from shield depleters vs unshielded ships, or weapon disruptors and things like that. FYI: Just to be sure we're on the same page; Damage Types are things like double damage to shields, or Engines-Only. Or "45% armor skipping", or "90% normal shield skipping, 66% Phased shield skipping, but only 33% Multiphased shield skipping" |
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