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-   -   Transphasic Torpedoes (http://forum.shrapnelgames.com/showthread.php?t=3166)

Baron Munchausen May 24th, 2001 06:09 PM

Re: Transphasic Torpedoes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
I wonder if the "Optimal Range" strategy is smart enough to deal with these kinds of weapons...<HR></BLOCKQUOTE>

Yes, it is, actually. I've modded the organic "Plasma Bolt" to do more damage in the mid-range and less at each end. The main race that uses it, the Urak Tal, are quite formidable in combat with it. Their ships stay out away from enemy ships trying to keep them in that max damage range. Since most other ranged weapon do less damage at range and more close up, this makes them uniquely effective in combat.

Baron Munchausen May 24th, 2001 06:11 PM

Re: Transphasic Torpedoes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by rdouglass:
New weapons and techs IMO are ALWAYS a welcome addition - (DISCLAIMER) - as long as they don't throw the game balance. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif<HR></BLOCKQUOTE>

This is the key. Something as powerful as that "Transphasic Torpedo" is supposed to be ought to be an 'artifact' weapon rather than something easily researchable. And maybe with a 30 turn fire rate, too.

Suicide Junkie May 24th, 2001 06:55 PM

Re: Transphasic Torpedoes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Yes, it is, actually. I've modded the organic "Plasma Bolt" to do more damage in the mid-range and less at each end. The main race that uses it, the Urak Tal, are quite formidable in combat with it. Their ships stay out away from enemy ships trying to keep them in that max damage range. Since most other ranged weapon do less damage at range and more close up, this makes them uniquely effective in combat.<HR></BLOCKQUOTE>
Cool! Expect a surge in new weapons from the mods! (And hopefull in the standard game)

CheshireKatt May 24th, 2001 08:48 PM

Re: Transphasic Torpedoes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Quote:

One torpedoe took out a full size borg cube. Now that was impressive.<HR></BLOCKQUOTE>
Sounds more like lame to me. The Borg idea has really been ruined.
I never understood that whole thing. People are pretty down on treknobabble being used to solve problems, but having an enemy that has magical "adaptation" powers is loved? The Borg are incredibly weak and cheesy plot devices that don't even have the benefit of someone even TRYING to explain how they work. If they can magically resist us, we can magically kill 'em off right back, I say.

--Chesh

Atrocities May 24th, 2001 10:09 PM

Re: Transphasic Torpedoes
 
In my own defense.

Yes, one torpedoe did take out a cube, but that torpedeo came from 40 years in the future. Surficide to say, if you took one of our tomahawks back 40 years, and fired it at a ship, it would perty much waste it when compared to that era's conventional weapons.

Besides, the name of the torpedoe sounded cool.

Suicide Junkie May 24th, 2001 10:27 PM

Re: Transphasic Torpedoes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Yes, one torpedoe did take out a cube, but that torpedeo came from 40 years in the future.<HR></BLOCKQUOTE>
Time travel, eh? I guess I can accept that that would hurt 'em.

Timetravel is being used too often these days. They're gonna have to hire more of those temporal investigators http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

CheshireKatt May 24th, 2001 10:38 PM

Re: Transphasic Torpedoes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Timetravel is being used too often these days. They're gonna have to hire more of those temporal investigators http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.<HR></BLOCKQUOTE>

&lt;chuckle&gt; I'm just waiting for the day that ANYTHING timetravel-related in a show DOESN'T cause a paradox. Maybe somebody'll go back, try to change something, and see that it can't be done. Throw in them learning something important along the way so the viewers don't feel gypped, and let the character(s) go home without tearing the timeline to bits. Give those poor temporal cleanup guys some time off. Hehe.

--Chesh

GruelThePurple May 24th, 2001 11:22 PM

Re: Transphasic Torpedoes
 
Isn't there a theory, based in Quantum Physics/Mechanics, that it is possible to time travel via Quantum Foam and that the "Grandfather Effect" is not a concern due to the variableness of multiple time lines and co-existant "times"?

I heard some of this on a Discovery Channel program about time, travel, and power.

While this theory is highly debateable, the current limitations have to do with the sheer amount of energy required to perform such a feat. Apparently, you need more energy that what our Sun currently produces...

Anymuch, I mention this as from one frame of reference, you can travel in time and not mess up the time line you came from.

Real or not, it hurts my head to try to think how it actually works...

Aussie Gamer May 24th, 2001 11:23 PM

Re: Transphasic Torpedoes
 
Holy crap! Way to powerful a weapon.
And I got attacked for my spinal mounted gun that only could be put on a base ship.

Your missile could effectively do 90,000 damage in a combat. Take three turns to get into range.

It completely unbalances the game in my opinion.

Also a missile never misses, so reducing the to hit does not work on them. &lt;velocity missile&gt;

[This message has been edited by Aussie Gamer (edited 24 May 2001).]

Suicide Junkie May 24th, 2001 11:30 PM

Re: Transphasic Torpedoes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Also a missile never misses, so reducing the to hit does not work on them. &lt;velocity missile&gt;<HR></BLOCKQUOTE>
Hey, he never said they were seekers. The way they were described, I'd see them as direct-fire rocket bullets. The to-hit would naturally decrease unless you have a talisman http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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