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-   -   New ICON BMPS (http://forum.shrapnelgames.com/showthread.php?t=31729)

Shan December 12th, 2006 06:25 AM

Great Job - but how to do?
 
I mean - which programme do you guys use to create these icons and what are the parameters (size, etc)? Sorry for that question, has probably been asked many times - I might have overlooked it.

PlasmaKrab December 15th, 2006 10:55 AM

Re: Great Job - but how to do?
 
Which program to use is up to you, I personally rely on bad ole MS Paint ( http://forum.shrapnelgames.com/image...es/redface.gif) for icons.

First thing to do to keep the game standard is to open SHPed, save a bitmap copy of the palette (load WinSPMBT_Palette.pal, click "display palette" then "save collage") so you know which colors are supposed to be used.
Then open some other ingame icons for inspiration in visual standards (slopes, lighting, colors, shading...) and the background color.
Oh, and the scale is 6 inches (152.6mm) per pixel for vehicles and 3 inches per pixel for infantry and artillery.

Shan December 15th, 2006 03:40 PM

Re: Great Job - but how to do?
 
Cool, I'll try that - thanks!

thatguy96 December 15th, 2006 04:57 PM

Re: Great Job - but how to do?
 
There's a lot that can be done by "hacking" existing icons too, which can be found using the SHPed tool and the master icon list in the design directory in your WinSPMBT folder. Hacking just involves cutting and pasting parts of various icons to form new ones, which is sometimes easier for sub-variants and the like.

thatguy96 December 28th, 2006 03:07 PM

Re: Great Job - but how to do?
 
Hey, just tried to save the ones that aren't included in the attachment (the new PBR, the CCB, and the larger post) there straight from the interweb, and I've noticed that there are some issues with the colors. I've noticed this in some of my edits too, but sometimes you stumble across the "animated" colors which are used for water and such things. Also, there's some "flash" around the edges that isn't invisible in game, but is in photoshop.

They're still awesome icons, but at least with just saving the images to my comp from, they're not immediately usable.


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