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-   -   My pretender died for no reason! (http://forum.shrapnelgames.com/showthread.php?t=31765)

Shovah32 November 12th, 2006 11:44 AM

Re: My pretender died for no reason!
 
Place alot of temples, sure they cost 400 gold and are easily destroyed but they give a great boost (and every 5 increases your max dominion by 1). As for preaching, i put the majority of my priests on my borders to hold enemy dominion at bay but i still spread some around my empire so dominion dosnt go down there either.

And yes, priests can affect neighbouring provinces (or else only stealth priests could remove enemy dominion)

ceremony November 12th, 2006 12:51 PM

Re: My pretender died for no reason!
 
Quote:

Shovah32 said:
And yes, priests can affect neighbouring provinces

Actually, they do not. Priest preaching only affects the province that they are in.

Cainehill November 12th, 2006 01:14 PM

Re: My pretender died for no reason!
 
Also, make sure you don't take too low a starting dominion on your pretender. Until you have enough experience to consider subtleties like horrible scales and stealth dominion, you really shouldn't go any lower than 4 for starting dominion, and 5 or 6 is really a much better minimum. This is because higher dominion is harder to push out, and also because of the way temple checks work : with a starting dominion of 2, your temples will _never_ have more than a 20% chance of increasing/spreading dominion, regardless of your maximum dominion from building temples. With starting dominion 6, each has a 60% chance.

ceremony November 12th, 2006 01:20 PM

Re: My pretender died for no reason!
 
Quote:

Cainehill said:
because of the way temple checks work : with a starting dominion of 2, your temples will _never_ have more than a 20% chance of increasing/spreading dominion, regardless of your maximum dominion from building temples.

That actually isn't quite how it works: temple checks are based on maximum dominion, so building additional temples will increase your dominion spread chance.

Agrajag November 12th, 2006 01:40 PM

Re: My pretender died for no reason!
 
Quote:

ceremony said:
Quote:

Cainehill said:
because of the way temple checks work : with a starting dominion of 2, your temples will _never_ have more than a 20% chance of increasing/spreading dominion, regardless of your maximum dominion from building temples.

That actually isn't quite how it works: temple checks are based on maximum dominion, so building additional temples will increase your dominion spread chance.

Which IIRC is unlike dom2, which is probably why Cainehill got confused

ceremony November 12th, 2006 01:44 PM

Re: My pretender died for no reason!
 
I believe it was the same in Dom2 - when I wrote this part of the manual, I used the old Dom2 dominion .pdf I wrote as a model, and this part was unchanged. In any case, I am just correcting a point of confusion with the rules - I am not criticizing. http://forum.shrapnelgames.com/images/smilies/happy.gif

Graeme Dice November 12th, 2006 03:09 PM

Re: My pretender died for no reason!
 
Quote:

ceremony said:
I believe it was the same in Dom2 - when I wrote this part of the manual, I used the old Dom2 dominion .pdf I wrote as a model, and this part was unchanged. In any case, I am just correcting a point of confusion with the rules - I am not criticizing. http://forum.shrapnelgames.com/images/smilies/happy.gif

You should ask Illwinter if they changed it then, since they made a post at one point in the Dom2 forum that your chance of a successful temple check did not depend on your current maximum dominion, but instead on the maximum dominion at pretender creation.

ceremony November 12th, 2006 03:14 PM

Re: My pretender died for no reason!
 
That's interesting. In the dominion chapter I wrote for Dom2, the chance of temple check being successful was based on maximum dominion, and that was directly from Illwinter. So perhaps it was changed later.

Cainehill November 12th, 2006 05:06 PM

Re: My pretender died for no reason!
 

And either way, if you take a starting dominion of 2 or 3, each temple check has only a 20/30 percent chance until you build five temples, at which point you _still_ have either a slightly improved low chance of success, or the same dismal chance of success. http://forum.shrapnelgames.com/images/smilies/wink.gif

Meglobob November 12th, 2006 05:14 PM

Re: My pretender died for no reason!
 
Quote:

ceremony said:
That's interesting. In the dominion chapter I wrote for Dom2, the chance of temple check being successful was based on maximum dominion, and that was directly from Illwinter. So perhaps it was changed later.

I play alot of games with dominion 9 or 10 and my dominion spreads like wildfire, so I would say every temple check I have is at 90% with 9 or 100% with 10. It overpowers indies with ease, slows down of course when it hits another players dominion (because u then have a largely invisible to most players dominion battle going on), enemy dominion vs yr dominion then uses a different formula to work out.

I believe the dom3 manual to be spot on in exactly how dominion works/spreads.


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