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Re: Space Empires V Editor 1.2 Released
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<font class="small">Code:</font><hr /><pre> Get_Empire_Tech_Level("foo") >= N </pre><hr /> It will compensate for extra whitespace, different character cases, or just a > symbol, etc, but anything more complicated than that and it gets confused when determining tech dependencies for the tree. Otherwise I'd have to parse ANY formula and that's a bigger job than I wanted to tackle for a simple editor. |
Re: Space Empires V Editor 1.2 Released
Yeah, I figured that. It actually isn't a problem- I can cut the arcane stuff down for the editor, then do a search and replace later.
Because I really doubt you'd want to code a way to parse.. (edited out the Requirements of Doom now that Devnull's seen them. http://forum.shrapnelgames.com/images/smilies/wink.gif) ..that. Its messy as hell. http://forum.shrapnelgames.com/images/smilies/happy.gif Anyway, if you can't get it to re-size, a pop-up window, like you do with the various tools now, might work well.. |
Re: Space Empires V Editor 1.2 Released
You're right - I don't want to parse that for the tech tree http://forum.shrapnelgames.com/images/smilies/happy.gif The formula parser should actually handle it just fine, but the tech tree needs a pretty clear dependency graph to work.
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Re: Space Empires V Editor 1.2 Released
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But no one's perfect http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Space Empires V Editor 1.2 Released
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I suspect that if you restart the app with any changes, it will read your data correctly? Or is the problem that it just won't read it at all - even the first time? |
Re: Space Empires V Editor 1.2 Released
Loading the mod first does seem to fix the problem..I didn't notice it had fixed it at first though, since the red ERROR boxes didn't go away until I manually validated. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Space Empires V Editor 1.2 Released
LOL. I need to put a "validate all" button in I think. Currently, it only does that when you load and save your data.
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Re: Space Empires V Editor 1.2 Released
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However the editor is great ! (I do not dare copyig the crash I just met while browsing throught tech pics http://forum.shrapnelgames.com/image...ies/tongue.gif ) EDIT: finally I dare showing the screen post "crash" when clicking fast on the up/down pic selection button in attachment to this message http://forum.shrapnelgames.com/image...ies/stupid.gif |
Re: Space Empires V Editor 1.2 Released
Devnullicus said:
that's by design. You need to pick a valid mod directory for the editor to work. So you have to use task manager to kill the process of the program if you decide to cancel? :-\ |
Re: Space Empires V Editor 1.2 Released
1 Attachment(s)
Another problem as in attached picture on an unrecognized function.
(that is in Component editor, in Min and Max damage formulas) |
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