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Re: Horror Reward System
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I finally met the Hunter of Heroes in one of my SP games, and the Dai Oni he was coming for won the fight. The Oni in question had his bodyguard of three automatic wolves, plus a squad of undead from the wraith crown. The bodyguard kept the horror occupied long enough for the Oni to hit it a few times with his flame brand sword and that was the end of it, horror dead. Not so scary http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Horror Reward System
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Also the reward mentioned by Action sounds like a justified reward. |
Re: Horror Reward System
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After having achieved Immortality, there is nothing left for the Hunter of Heroes but to GET REVENGE http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Horror Reward System
Just what i was thinking, also if you've killed countless horrors they would probably consider you dangerous enough to become a threat. I personally like Uh-Nu-Buh's reward system but dont know how easy it would be for the dev's to impliment.
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Re: Horror Reward System
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Second is in regards to the Hunter of Heroes which is not mindless. Being immortal I see little reason for it to desire killing a creature which has defeated it in battle frequently compared with seeking an easier target. Quote:
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Re: Horror Reward System
I also like Uh-Nu-Buh's ideas. The Doom horrors are so powerful it just screams out that achieving mastery over them should be worth something.
I wouldn't even mind if things like body guards didn't appear to help you, or the Horror always targeted the commander (if it could reach them) regardless of what other chaff is available. That would keep the wrath crown and some simple magic from being able to take out the horror. |
Re: Horror Reward System
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Re: Horror Reward System
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Re: Horror Reward System
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Musing over reputation...
What if
- every unit started with a base reputation/fame value - when you killed a unit in battle, you gained reputation proportionate -- quite a bit if the loser had equal or higher rep than the winner, less otherwise - when you died in battle, you lost the same amount of reputation that the victor gained - reputation bonus for winning the Deathmatch :p And that would be used for the HoF, instead of pure kill count. If the HoH has been killing powerful heroes who've slain many, its reputation will be high, and he who kills it next will gain correspondingly. |
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