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-   -   Horror Reward System (http://forum.shrapnelgames.com/showthread.php?t=31823)

NickW November 15th, 2006 11:46 AM

Re: Horror Reward System
 
Quote:

Graeme Dice said:
The various doom horrors are nasty enough that I wouldn't want to send even a really buffed out pretender up against them repeatedly.

I think it depends on the build of the commander in question. With the right commander + equipment , the Hunter of Heroes is very beatable.

I finally met the Hunter of Heroes in one of my SP games, and the Dai Oni he was coming for won the fight. The Oni in question had his bodyguard of three automatic wolves, plus a squad of undead from the wraith crown. The bodyguard kept the horror occupied long enough for the Oni to hit it a few times with his flame brand sword and that was the end of it, horror dead. Not so scary http://forum.shrapnelgames.com/images/smilies/happy.gif

NTJedi November 15th, 2006 01:59 PM

Re: Horror Reward System
 
Quote:

alexti said:
The problems with rewards for horrors is that they'll tend to escalate. As you're killing them you get horror marked, consequently getting attacked more often and killing more horrors. Maybe some kind of feedback reward - for example not getting attacked by lesser horrors (comparatively to defeated ones) in any circumstances?

Yes I agree, for example if a commander has killed the Hunter-of-Heroes 3 times... I see it as unlikely for this horror to desire battles with this commander again.

Also the reward mentioned by Action sounds like a justified reward.

Agrajag November 15th, 2006 02:41 PM

Re: Horror Reward System
 
Quote:

NTJedi said:
Yes I agree, for example if a commander has killed the Hunter-of-Heroes 3 times... I see it as unlikely for this horror to desire battles with this commander again.

Haven't you heard of revenge?
After having achieved Immortality, there is nothing left for the Hunter of Heroes but to GET REVENGE http://forum.shrapnelgames.com/images/smilies/evil.gif

Shovah32 November 15th, 2006 03:11 PM

Re: Horror Reward System
 
Just what i was thinking, also if you've killed countless horrors they would probably consider you dangerous enough to become a threat. I personally like Uh-Nu-Buh's reward system but dont know how easy it would be for the dev's to impliment.

NTJedi November 15th, 2006 03:45 PM

Re: Horror Reward System
 
Quote:

Agrajag said:
Quote:

NTJedi said:
Yes I agree, for example if a commander has killed the Hunter-of-Heroes 3 times... I see it as unlikely for this horror to desire battles with this commander again.

Haven't you heard of revenge?
After having achieved Immortality, there is nothing left for the Hunter of Heroes but to GET REVENGE http://forum.shrapnelgames.com/images/smilies/evil.gif

There's two problems with your theory. First is in regards to game balance which is that if a SC is strong enough to continously kill these horrors then having the horrors pursue the same SC will only have them attack other targets less frequently in the game.
Second is in regards to the Hunter of Heroes which is not mindless. Being immortal I see little reason for it to desire killing a creature which has defeated it in battle frequently compared with seeking an easier target.

Quote:

Shovah32 said:
Just what i was thinking, also if you've killed countless horrors they would probably consider you dangerous enough to become a threat.

A threat to what?? The horrors have no home, no property and can travel between different planes. These creatures FEED on the emotions of suffering, lamentation and fear... not on being killed over and over by the same powerful SC.
http://forum.shrapnelgames.com/images/smilies/wink.gif

Quote:

Shovah32 said: I personally like Uh-Nu-Buh's reward system but dont know how easy it would be for the dev's to impliment.

Yes Uh-Nu-Buh has some great ideas.

Maltrease November 15th, 2006 04:27 PM

Re: Horror Reward System
 
I also like Uh-Nu-Buh's ideas. The Doom horrors are so powerful it just screams out that achieving mastery over them should be worth something.

I wouldn't even mind if things like body guards didn't appear to help you, or the Horror always targeted the commander (if it could reach them) regardless of what other chaff is available. That would keep the wrath crown and some simple magic from being able to take out the horror.

Agrajag November 15th, 2006 04:30 PM

Re: Horror Reward System
 
Quote:

NTJedi said:
There's two problems with your theory. First is in regards to game balance which is that if a SC is strong enough to continously kill these horrors then having the horrors pursue the same SC will only have them attack other targets less frequently in the game.

I don't think we know enough of how horror attacks work to say that for sure. It might as well be possible to have multiple instances of HOH every turn.
Quote:

Second is in regards to the Hunter of Heroes which is not mindless. Being immortal I see little reason for it to desire killing a creature which has defeated it in battle frequently compared with seeking an easier target.

Read more Fantasy books - Immortals use their immortality as a means to strengethen themselves to achieve one goal they focus on, and they don't let anyone kill them and get away with it http://forum.shrapnelgames.com/images/smilies/evil.gif

NTJedi November 15th, 2006 04:44 PM

Re: Horror Reward System
 
Quote:

Agrajag said:
Quote:

NTJedi said:
There's two problems with your theory. First is in regards to game balance which is that if a SC is strong enough to continously kill these horrors then having the horrors pursue the same SC will only have them attack other targets less frequently in the game.

I don't think we know enough of how horror attacks work to say that for sure. It might as well be possible to have multiple instances of HOH every turn.

The HoH is one single creature... it cannot attack several commanders during one turn. If this was true we would have heard of at least one report by now.

Quote:

Agrajag said:
Quote:

NTJedi said:Second is in regards to the Hunter of Heroes which is not mindless. Being immortal I see little reason for it to desire killing a creature which has defeated it in battle frequently compared with seeking an easier target.

Read more Fantasy books - Immortals use their immortality as a means to strengethen themselves to achieve one goal they focus on, and they don't let anyone kill them and get away with it http://forum.shrapnelgames.com/images/smilies/evil.gif

As I wrote earlier... these creatures FEED on the emotions of suffering, lamentation and fear... not on being killed over and over by the same powerful SC. Their goal is not vengeance it is to feed and being killed over and over will not accomplish its feeding. Read more about the units their description says NOTHING about seeking revenge.
http://forum.shrapnelgames.com/images/smilies/wink.gif

NTJedi November 15th, 2006 04:57 PM

Re: Horror Reward System
 
Quote:

Maltrease said:
I also like Uh-Nu-Buh's ideas. The Doom horrors are so powerful it just screams out that achieving mastery over them should be worth something.


Well I believe the developers are on vacation right now, but hopefully with the next patch one of our suggestions or some other feature reward will be added for those commanders which win these doom horrors.

Taqwus November 15th, 2006 06:09 PM

Musing over reputation...
 
What if

- every unit started with a base reputation/fame value

- when you killed a unit in battle, you gained reputation proportionate -- quite a bit if the loser had equal or higher rep than the winner, less otherwise

- when you died in battle, you lost the same amount of reputation that the victor gained

- reputation bonus for winning the Deathmatch :p

And that would be used for the HoF, instead of pure kill count. If the HoH has been killing powerful heroes who've slain many, its reputation will be high, and he who kills it next will gain correspondingly.


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