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Re: v1.13 bugs
Check out the "SEV Beta History starting V1.0" tread that just got bumped to the top. Mephisto (Beta tester?) posted it.
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Re: v1.13 bugs
V1.14
12. Fixed - Sometimes ships would come out of the wrong warp point. 13. Fixed - The Explore order would sometimes give the correct location to move to but the wrong warp point id to warp through. |
Re: v1.13 bugs
That surely seems unplayable:
whenever I create carriers and fill them with fighters in the Simulators and then start the battle, no ships would move! Not even space stations rotate, as if the time is halted (and it is not). Without fighters, there are no problems. I have once managed to get it going, but the carrier didn't launch any fighters and got mauled. Do fighters/carriers even work? |
Re: v1.13 bugs
It sounds as if your computer is running the calculation that is launching the fighters from your carriers. If you don't have an extreme amount of carriers eventually the fighter calculation will complete and the battle will go as normal. If you stick too many fighters in combat it will freeze the computer.
Just my experience with fighters. |
Re: v1.13 bugs
One carrier with one fighter inside - and it doesn't work! I can give orders to everyone, rotate the camera, but nothing moves http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: v1.13 bugs
This was a surprising one for me. I had the flagship of a fleet run off the edge of the map chasing a ship. The rest of the ships just vibrated around not knowing what to do about it.
Also, I'm on turn ~120 of a Medium Galaxy, High Difficulty, High bonus, 4 Computers and everytime I attack a planet the combat completes then when it is "finishing combat" the game crashes and cites a "stream error." |
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