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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   enemy AI (http://forum.shrapnelgames.com/showthread.php?t=31843)

PhilD November 16th, 2006 12:58 PM

Re: enemy AI
 
Actually, depending on game settings (map size, percentage of magic sites, indep strength) outwitting them may not be difficult at all. Even if, like me, you're a below average player, you'll be a much better manager of your empire than the AI - you'll be better at site searching, you'll use your gold and gems better, you'll be better able to decide that such and such provinces are worth defending actively, and so on. The AI is very bad at surprising you.

Now, on crowded maps, it may be different, because the AI's initial advantage in resources may show very fast, and an aggressive AI may well ruin your day.

Gandalf Parker November 16th, 2006 02:17 PM

Re: enemy AI
 
As far as I know, on default settings you are outwitting an AI that has the same settings that you do. its only if you turn it up that you have that problem and I dont see why that would have to be spelled out in the manual. http://forum.shrapnelgames.com/images/smilies/happy.gif

razorbackjac November 16th, 2006 07:29 PM

Re: enemy AI
 
Thanks for the answers guys,it really helps. The map size is 8k x 8k with 10 AI. The independents setting is 5.

Thanks for your responses.

Hullu November 17th, 2006 05:44 AM

Re: enemy AI
 
Ah, my desire to know the effects of 'difficulty' levels is that I generally start playing games on the 'fair ground' level. Some game manuals don't tell me what this is. It means pump the AI to it's full intelligence, but give it no resource bonuses. Once I master that level I start on the higher difficulties.

It annoys the crap out of me when a manual doesn't tell me the exact effects of difficulty level settings...

razorbackjac November 19th, 2006 05:05 PM

Re: Global spells
 
Quick question been reading the manual and playing against the ai. New to the game still learning. Been trying to cast Global spells like the other pretenders.

I am missing something because ive been unable to yet.

Wick November 19th, 2006 06:21 PM

Re: Global spells
 
If you've researched the appropriate school to a sufficient level, your mage has the necessary path levels, and you have enough gems then I don't know why you wouldn't be able to cast a global spell. If all five global slots are already used then your spell would need to overcome one to take effect.

razorbackjac November 21st, 2006 07:53 PM

Re: Global spells
 
Wick my friend http://forum.shrapnelgames.com/images/smilies/happy.gif Thank you for your response. Now I know what I was missing.


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