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-   -   Sword of Swiftness + Quicken Self ?!?!?!?!!? (http://forum.shrapnelgames.com/showthread.php?t=31890)

mivayan November 19th, 2006 07:45 PM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
Quote:

AMF said:
Ok, so, just to confirm then, if I have a thug with boots of quickness and a crossbow (say an ethereal crossbow with a rate-of-fire of 1/2), do I then get a ROF of 1/1? That's nifty...

Tested it. Odd. A guy with +99% heroic quickness and boot of quickness, shots 1,1,1,melee,melee,2 shot per combat round. Also did a lot of running forward with his extra AP.

A guy with boots of quickness but no heroic quickness shot
1, 0, 1, 0, 1 shot per combat round, which is same as without quickness.

99% heroic only: Also behaves just as normal.

ODD.

Perhaps 101% heroic quickness would be enough to shoot every round.

Corwin November 20th, 2006 10:33 AM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
Quote:

mivayan said:
A guy with boots of quickness but no heroic quickness shot
1, 0, 1, 0, 1 shot per combat round, which is same as without quickness.


That's wierd. Does it means that normal quickness does not double the numnber of missile attacks?

Could somebody confirm or deny it?

Endoperez November 20th, 2006 11:47 AM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
Water 9 blessed Yavana Archers (EA Kailasa) have 50% more attacks. I think some fired twice in one turn (fire, then move forawrd and fire again), but I'm not sure ATM. The two sacred units with ranged attacks I can remember are EA Kailasa's, LA Tien's and LA Man's. LA Man Lord Warden with Boots of Quickness would be the fastest way to test this.

mivayan November 20th, 2006 02:21 PM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
Quote:

That's wierd. Does it means that normal quickness does not double the numnber of missile attacks?

Could somebody confirm or deny it?

Boots of quickness doubles bows and throwing weapons fine, it's just crossbows that normally fire every other round that are odd

Hullu November 21st, 2006 07:22 AM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
Question:

What does quickness do on spellcasters? I know they can't cast two spells in a row. But can they cast a spell and do something else?

Once I tried giving my mage a bow of war and boots of quickness, but I never noticed him casting a spell and then shooting with the bow...

Why not?

Endoperez November 21st, 2006 01:03 PM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
Hmm... not sure. Did you script him to "Cast Spells" or "Stay Behind Troops"? The former prevents him from firing his bow, the latter would let him choose (and he could choose to neglect spellcasting).

edited... but just sligthly

Corwin November 21st, 2006 01:44 PM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
Quote:

Endoperez said:
Hmm... not sure. Did you script him to "Cast Spells" or "Stay Behind Troops"? The former prevents him from casting spells, the latter would let him choose (and he could choose to neglect spellcasting).


I think you have mispoken - it's other way around. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez November 21st, 2006 02:40 PM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
Quote:

Corwin said:

I think you have mispoken - it's other way around. http://forum.shrapnelgames.com/images/smilies/happy.gif

What are you talking about? It clearly reads "the former [Cast Spells] prevents him from firing his bow"... http://forum.shrapnelgames.com/images/smilies/eek.gif

Corwin November 22nd, 2006 06:30 PM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
Quote:

Endoperez said:
Quote:

Corwin said:

I think you have mispoken - it's other way around. http://forum.shrapnelgames.com/images/smilies/happy.gif

What are you talking about? It clearly reads "the former [Cast Spells] prevents him from firing his bow"... http://forum.shrapnelgames.com/images/smilies/eek.gif

Of course it does... http://forum.shrapnelgames.com/image...es/biggrin.gif

Tyrant November 22nd, 2006 11:01 PM

Re: Sword of Swiftness + Quicken Self ?!?!?!?!!?
 
In DomII quickness + xbow caused the crossbowmen to close to hand to hand combat


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