![]() |
Re: Two armies attacking the same province
Quote:
lose 2 turns of troop recruitment (one turn will be wiped by the invader, one turn you won't control the provicne) lose 1 turn of commander recruitment lose 1 turn of province income Allow your opponent 1 turn of province income (2 if he cranks the tax) lose all your PD lose one turn of army activity lose the backing of your PD during the battle risk tax or pillage damage to your province lose travel through the province - and castles tend to be in important locations lose the ability to reinforce your sieged army, while he can bring up reinforcements and have them join in the siege. The only benefit is one more turn of summoning/forging. The only time you'd be better off breaking is if you're facing an army so strong that all your nearby armies, backed by your PD, will lose to his army, but you *can* beat him next turn with what you magic up in that castle the next turn. That's a pretty unusual situation. Unless you're holding back gems (generally a bad idea) I don't see how that's going to happen. |
Re: Two armies attacking the same province
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Two armies attacking the same province
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Two armies attacking the same province
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Two armies attacking the same province
Quote:
|
Re: Two armies attacking the same province
It's page 80, and there's a mention of:
Army rout Once an army hsa taken 75% casualties in a battle, it will automatically rout. I haven't noticed it being anywhere near the severity of DomII routing problems. In fact, I don't think I've ever actually noticed this taking effect. |
Re: Two armies attacking the same province
[quote]
Graeme Dice said: Quote:
Luck _still_ doesn't do nearly enough. |
Re: Two armies attacking the same province
Quote:
Thanks for the clarification. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Two armies attacking the same province
Luck does plenty for me. If I don't take any luck/misfortuse, even aided by order 3, I get a crapload of brigands, fires, and earthquakes. Also random monster attacks, of course. I get a ton of good events with luck 3, (though some of them are flaggelants and militia) though it's mostly 120 points of protection money.
|
Re: Two armies attacking the same province
Quote:
I have no idea if this is an effective strategy, but for the who-needs-a-pretender-anyway-strategy (where I usually choose a fountain, imprisoned) and go for max dominion, disorder3,magic3,prod3,grow3,heat0... I very rarely see any misfornate events, except along the border until my pretender breaks free. Lots of gold=>lots of temples=>more dominion push. And more priests to push it quicker too. |
All times are GMT -4. The time now is 10:52 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.