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Re: Space Empires V Editor 1.4 Released
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1) don't use the graphs 2) don't use the editor 3) reprogram the editor yourself to make new graphs See, it's not all doom and gloom, and there's always options http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Space Empires V Editor 1.4 Released
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Re: Space Empires V Editor 1.4 Released
There seems to be a little problème concerning the "copy" button. Indeed it seems that the fields Maximum level and Level cost (maybe others?) for tech area editor are shares among the copies:
1. Changing the value of on does not trigger the "modified" flag 2. If we can finalement trigger the flag through another modification and then save, all copies get the same values for that field apparently. EDIT: it seems maybe only due to the fact that you do not register the input value, only the arrows, then do not refresh the value when changing to another tech so it looks the same even if different? |
Re: Space Empires V Editor 1.4 Released
ok, I've updated the editor to correct a few mistakes and give more info about the tech tree (i.e. what components, etc each tech area unlocks).
You can get version 1.4.1 at the usual place: http://www.devnullsoftware.com/se5 |
Re: Space Empires V Editor 1.4 Released
I still get an erroneous error message as follow:
CG_Claws: * Illegal Weapon Space Min Damage Modifier Formula 'iif([%Range%] <= 10 , 10 + ( 50 * ( Get_Design_Ability_Total("AI Tag 02",1))) , 0)': Invalid parameter count. Function '' requires 1 parameter(s). * Illegal Weapon Space Max Damage Modifier Formula 'iif([%Range%] <= 10 , 10 + ( 50 * ( Get_Design_Ability_Total("AI Tag 02",1))) , 0)': Invalid parameter count. Function '' requires 1 parameter(s). But I didn't want to disturb you as you need to focus on work don't you ? http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Space Empires V Editor 1.4 Released
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Of course, the error should also say that more clearly, but for some reason it's output'ing a blank for the function name. As for me focusing on work, well, it's a 4 day weekend http://forum.shrapnelgames.com/images/smilies/happy.gif I've been working on a mod for SE5 most of the weekend and that's why I fixed the errors I did http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Space Empires V Editor 1.4 Released
Hmm, I take that back. Apparently, it does take 2 arguments, but I have no idea what the second argument is supposed to do. Sure would be nice to have a modder's manual that explained some of this. :/
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Re: Space Empires V Editor 1.4 Released
The second argument is to choose which of the amount you consider.
The best would be to be able to set the number of argument where you define the liste of available funtions (const.txt) The message you write is very clear, just the error is wrong. |
Re: Space Empires V Editor 1.4 Released
A few more bugfixes done.
Version 1.4.3
Version 1.4.2
Version 1.4.1
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Re: Space Empires V Editor 1.4 Released
Hi Devnull,
Hope things are well. Just curious as to your progress in adding SystemTypes.txt to your editor. I'm anxious to start generating maps with more interesting solar systems. Thanx, skigrinder |
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