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Re: Academy of War -- Enter for Training ?!?!
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Neither do missile hits. Quote:
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AFAIK the only way to get +1 death is by coming back via "Twiceborn" spell. The mage might end up with "feebleminded" or "mute" affliction, and therefore useless, as well, though ... |
Re: Academy of War -- Enter for Training ?!?!
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Re: Academy of War -- Enter for Training ?!?!
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Re: Academy of War -- Enter for Training ?!?!
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Hitsw = exp work for melee, and I can understand why ranged units would get experience more slowly than others, but what about trampling? Does it still have attacks? |
Re: Academy of War -- Enter for Training ?!?!
Arralen,
Is 5 stars the most you can get beyond which you cannot advance any more in stars? Also, I wish there were hit points increases with each star. It would help out human thugs immensely. |
Re: Academy of War -- Enter for Training ?!?!
Also, if the experience increase that Arralen quoted when entering the Academy of War (and when fighting a battle) correct, then it seems almost useless. That is, if the Academy of War only gives you 4 experience points, it almost always makes sense to fight a battle instead, because 4 experience points are the minimum you are guaranteed if you win.
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Five stars max.
There's no experience level above that.
Mind you, if you're a non-pretender commander in the HoF, you benefit from maintaining enough kills, experience and/or deaths to remain there -- your heroic ability gets stronger so long as you're in the HoF. It stops improving if you no longer qualify. |
Re: Academy of War -- Enter for Training ?!?!
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Of course, I don't think that experience does enough to make worrying about it worthwhile. Increases in attack/defense are marginal at best - the only things that really seem to benefit is morale and possibly missile troops that start with at least average accuracy. |
Re: Five stars max.
Taqwus,
Thanks for the clarification. It's been aeons since I last played Dom II, and the Demo of Dom III doesn't last long enough for me to easily catch those factors! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Academy of War -- Enter for Training ?!?!
Arralen,
Level 3 is 25 turns! That's a long time to park your commander and troops. As for the casualty issue, I guess I tend to take less casualties since I tend to build prefer elite, durable units. (My favorite nation in Dom II was Jotunheim with the Niefel giants theme.) Also, I am concerned more for the experience acquisition for commanders than the regular units--who are ultimately all fodder. And commanders, esp. AoE spammers, will benefit far more from fighting battles. |
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