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-   -   Academy of War -- Enter for Training ?!?! (http://forum.shrapnelgames.com/showthread.php?t=31919)

Arralen November 21st, 2006 01:04 PM

Re: Academy of War -- Enter for Training ?!?!
 
Quote:

.. are the XP requirements per level, or cumulative? (i.e., does it take 50 or 65 XP for a fresh unit to get 2 stars?)

Per-Level requirement.

Quote:

..do spells that hit count for XP?

AFAIK, no.
Neither do missile hits.

Quote:

.. priests ..

Can easily get into the Hall of Fame when fighting Ermor, but not because of spell hits but because of "killed" (banished) longdead etc. - they get 100 kills or more quite fast http://forum.shrapnelgames.com/images/smilies/wink.gif

Quote:

.. some of my mages getting bonuses to their magic ability ..

Haven't see this.
AFAIK the only way to get +1 death is by coming back via "Twiceborn" spell. The mage might end up with "feebleminded" or "mute" affliction, and therefore useless, as well, though ...


Endoperez November 21st, 2006 01:07 PM

Re: Academy of War -- Enter for Training ?!?!
 
Quote:

HoneyBadger said:
I've noticed some of my mages getting bonuses to their magic ability (as in +1 death, etc, per empowerment) seemingly as a result of experience. It doesn't seem to happen 100% consistently, however. Anyone else seeing this happening?

Are you sure it wasn't a starting random that you didn't notice until later?

mivayan November 21st, 2006 02:30 PM

Re: Academy of War -- Enter for Training ?!?!
 
Quote:

Arralen said:
All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat

Kristoffer O posted January 27, 2004 17:41
Not +1 for killing, but +1 for hitting an enemy.

No xp for killing? Doesn't sound right.

Endoperez November 21st, 2006 02:38 PM

Re: Academy of War -- Enter for Training ?!?!
 
Quote:

mivayan said:
Quote:

Arralen said:
All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat

Kristoffer O posted January 27, 2004 17:41
Not +1 for killing, but +1 for hitting an enemy.

No xp for killing? Doesn't sound right.

No more than for hurting him. If a lone Jotun Axeman killed an unconscious Dragon, he'd get in LOTS of hits, and got 1 point of exp from each.

Hitsw = exp work for melee, and I can understand why ranged units would get experience more slowly than others, but what about trampling? Does it still have attacks?

Epaminondas November 22nd, 2006 12:11 AM

Re: Academy of War -- Enter for Training ?!?!
 
Arralen,

Is 5 stars the most you can get beyond which you cannot advance any more in stars?

Also, I wish there were hit points increases with each star. It would help out human thugs immensely.

Epaminondas November 22nd, 2006 12:16 AM

Re: Academy of War -- Enter for Training ?!?!
 
Also, if the experience increase that Arralen quoted when entering the Academy of War (and when fighting a battle) correct, then it seems almost useless. That is, if the Academy of War only gives you 4 experience points, it almost always makes sense to fight a battle instead, because 4 experience points are the minimum you are guaranteed if you win.

Taqwus November 22nd, 2006 12:34 AM

Five stars max.
 
There's no experience level above that.

Mind you, if you're a non-pretender commander in the HoF, you benefit from maintaining enough kills, experience and/or deaths to remain there -- your heroic ability gets stronger so long as you're in the HoF. It stops improving if you no longer qualify.

Cainehill November 22nd, 2006 12:42 AM

Re: Academy of War -- Enter for Training ?!?!
 
Quote:

Epaminondas said:
Also, if the experience increase that Arralen quoted when entering the Academy of War (and when fighting a battle) correct, then it seems almost useless. That is, if the Academy of War only gives you 4 experience points, it almost always makes sense to fight a battle instead, because 4 experience points are the minimum you are guaranteed if you win.

Except that usually when you fight a battle you take casualties. With the Academy you can park a commander with 120 (or more) units in the province until all 120 have 2 or 3 experience stars before ever going into battle.

Of course, I don't think that experience does enough to make worrying about it worthwhile. Increases in attack/defense are marginal at best - the only things that really seem to benefit is morale and possibly missile troops that start with at least average accuracy.

Epaminondas November 22nd, 2006 12:45 AM

Re: Five stars max.
 
Taqwus,

Thanks for the clarification. It's been aeons since I last played Dom II, and the Demo of Dom III doesn't last long enough for me to easily catch those factors! http://forum.shrapnelgames.com/images/smilies/happy.gif

Epaminondas November 22nd, 2006 12:49 AM

Re: Academy of War -- Enter for Training ?!?!
 
Arralen,

Level 3 is 25 turns! That's a long time to park your commander and troops.

As for the casualty issue, I guess I tend to take less casualties since I tend to build prefer elite, durable units. (My favorite nation in Dom II was Jotunheim with the Niefel giants theme.) Also, I am concerned more for the experience acquisition for commanders than the regular units--who are ultimately all fodder. And commanders, esp. AoE spammers, will benefit far more from fighting battles.


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