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Re: Fleet & Task Force (L)eaders
And he does get swamped with emails already...
We managed to overflow his inbox a couple weeks ago. |
Re: Fleet & Task Force (L)eaders
Slick said:
If a task force retreats, then the fleet is split up. There will now be 2 (or more) "versions" of the original fleet - and yes, they all have the same name too. I notices the same thing. I was hoping to see it fixed in the latest patch. Sheez. It's not gonna take much more before I give up on this game for good. I'm sad to say I very much agree. There's no point in playing. My fleets constantly appear outside the retreat circle. I get repeated combats that I have to ignore (I know this was fixed in the latest patch) Then I get a scattered fleet I have to "pretend" to move all to the same hex, before I restart combat. I have some computer maintenance to do, and after a week or two, I'll re-install SE5, with whatever is the latest patch, and try again. |
Re: Fleet & Task Force (L)eaders
The lesson here is that a game must be something that developers enjoy playing and so spend time playing it.
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Re: Fleet & Task Force (L)eaders
As unfinished as the game is, I think it's sort of neat that you can send Aaron an email about something and watch him fix it the day after. The problem, of course, is that many of these fixes we request create other unforeseen issues which in turn must be fixed; for instance with the retreat thingy.
If Aaron's thinking about keeping up this sort of patching for months still, though, I think it's safe to assume the game will be completely awesome in half a year or so. Too bad they didn't wait to sell it until then. As much as I dislike the UI and such, it's really the unintelligent AI and a bit too slow turn processing that kills the game for me at the moment. |
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