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-   -   A bit frustrated (http://forum.shrapnelgames.com/showthread.php?t=31960)

Amos November 25th, 2006 09:02 PM

Re: A bit frustrated
 
If you dont know how to expand a canvas, create new one with sizes 128x128, then post your image on it. You dont need to resize your image.

UninspiredName November 25th, 2006 10:49 PM

Re: A bit frustrated
 
If you were talking to me, I do most of my sprite art in MSPaint and then transfer it to Photoshop for TGA-ing. If you weren't, sorry.

Amos November 26th, 2006 12:48 AM

Re: A bit frustrated
 
Quote:

If you were talking to me, I do most of my sprite art in MSPaint and then transfer it to Photoshop for TGA-ing.

I'm sorry I dont understand your reply. If you know how to copy/paste, the program you use shouldnt be an issue.
I'm not trying to be rude. If I sound like I am then I'm sorry again, that was not my intention.
The canvas I was talking about is a new blank (preferably pure black) image with sizes 128x128, on which you paste the image you have created.

UninspiredName November 26th, 2006 01:42 AM

Re: A bit frustrated
 
Ah, I thought by 'canvas' you were referring to some tool you'd find in photoshop or GIMP, not just the area you draw on. Sorry, I wasn't thinking.

At any rate, I prefer drawing really small things pixel-by-pixel. I'm not half-bad at it, and I find it sort of enjoyable. Incidentally, that's why I use Paint more often than photoshop.

NTJedi November 29th, 2006 05:27 PM

Re: A bit frustrated
 
Quote:

Uh-Nu-Buh said:
If you make the figure in the sprite the correct size, and the rest of the canvas transparent, then you can't go wrong with 128X128 as Amos has said.

Be interesting to experiment with though.

Has anyone tested if 256X256 works? For something of extreme height.

Amos December 1st, 2006 09:32 AM

Re: A bit frustrated
 
Quote:

picture size: 32x53 pixel

.. bad tga ...

The bad tga is from an incorrect conversion. Its not because of incorrect size. He probably tried to convert gif into tga.


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