|  | 
| 
 Re: Immortal death mages Or for abysian demon assasins give them bear-claw talismans, boots of giant strength and a burning pearl. 25 strength and 19 attack with 2 strongly poisoned daggers and flying (so they get the first attack) means very very regular enemies can strike back. | 
| 
 Re: Immortal death mages I don't like to load most of my demon assassins up, just because they aren't THAT good at surviving, and you can lose a lot of items (thus time and gems) that way. I think it's a better strategy to send a bunch in (commanders, not troops, or commanders screened by troops, however you wish, but regular troops don't seem to last long), but only concentrate on tricking out a few (however you wish), and sending that few-who will survive better, having been more concentrated on-in later waves. I always prefer to give unequipped-and even the ones I've completely pimped out if I have enough amulets lying around, because you can never have enough explosions-demon assassins amulets of retribution though. The idea being that they function as big fighting/flying/poisoning/assassinating/eating/drinking missles. BOOM. | 
| 
 Re: Immortal death mages Lifelong Protection spam is fun. Get a bunch of commanders with good HP, give them LifeLong Protection contracts, maybe something so they can cast a spell (wand of Fireballs is a good choice) put them all the way in the back, and set them to cast. Individually, they aren't much. But if you bring in a staff of storms and twenty such commanders, well..... Lots of communion slaves, and a master that casts Pheonix Pyre. Helps to have another master that casts Personal Regeneration and a non-communion master spamming Relief. Lots of repeating bombs all over the map. | 
| 
 Re: Immortal death mages LA Agartha has Flame Corpses. They explode. They are almost impossible to use, but they exist. | 
| 
 Re: Immortal death mages Cant spam relief in dom3, its a battlefield-wide enchantment that reduces around 1 fatigue per turn. Lifelong protection spam is fun but everything spam is more fun: Take an assasin Give him a bottle of living water, lifelong protection and skullface. At the start of battle he gets a water elemental and imps everyturn+skullface lets him cast raise skeletons. | 
| 
 Re: Immortal death mages Now, I thought that the Medallion of Vengeance inflicted non-elemental damage, rather than fire damage. Anyone know for sure? | 
| 
 Re: Immortal death mages It was physical damage in Dom2. | 
| 
 Re: Immortal death mages I may be wrong but I believe that it atleast requires fire magic to forge? | 
| 
 Re: Immortal death mages Quote: 
 | 
| 
 Re: Immortal death mages In  dominions_2 the black hawks were much less powerful and virtually worthless(besides patrolling with other flyers) once the ability to blood hunt with non_blood units was decreased via a patch.  As a result I would spend 2 fire gems via items, magic_sites, and/or globals to forge the medallion and then send them in pairs to attack the enemy.  Usually one as attack archers and another as attack rearmost. Worked pretty good ! | 
| All times are GMT -4. The time now is 12:45 PM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.