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-   -   Evil musings... (http://forum.shrapnelgames.com/showthread.php?t=31979)

Shovah32 November 25th, 2006 06:23 PM

Re: Immortal death mages
 
Or for abysian demon assasins give them bear-claw talismans, boots of giant strength and a burning pearl. 25 strength and 19 attack with 2 strongly poisoned daggers and flying (so they get the first attack) means very very regular enemies can strike back.

HoneyBadger November 25th, 2006 06:49 PM

Re: Immortal death mages
 
I don't like to load most of my demon assassins up, just because they aren't THAT good at surviving, and you can lose a lot of items (thus time and gems) that way. I think it's a better strategy to send a bunch in (commanders, not troops, or commanders screened by troops, however you wish, but regular troops don't seem to last long), but only concentrate on tricking out a few (however you wish), and sending that few-who will survive better, having been more concentrated on-in later waves. I always prefer to give unequipped-and even the ones I've completely pimped out if I have enough amulets lying around, because you can never have enough explosions-demon assassins amulets of retribution though. The idea being that they function as big fighting/flying/poisoning/assassinating/eating/drinking missles. BOOM.

Jack Simth November 25th, 2006 06:53 PM

Re: Immortal death mages
 
Lifelong Protection spam is fun.

Get a bunch of commanders with good HP, give them LifeLong Protection contracts, maybe something so they can cast a spell (wand of Fireballs is a good choice) put them all the way in the back, and set them to cast. Individually, they aren't much. But if you bring in a staff of storms and twenty such commanders, well.....

Lots of communion slaves, and a master that casts Pheonix Pyre. Helps to have another master that casts Personal Regeneration and a non-communion master spamming Relief. Lots of repeating bombs all over the map.

Endoperez November 25th, 2006 07:14 PM

Re: Immortal death mages
 
LA Agartha has Flame Corpses. They explode. They are almost impossible to use, but they exist.

Shovah32 November 25th, 2006 07:16 PM

Re: Immortal death mages
 
Cant spam relief in dom3, its a battlefield-wide enchantment that reduces around 1 fatigue per turn. Lifelong protection spam is fun but everything spam is more fun:
Take an assasin
Give him a bottle of living water, lifelong protection and skullface.
At the start of battle he gets a water elemental and imps everyturn+skullface lets him cast raise skeletons.

Sandman November 26th, 2006 07:47 AM

Re: Immortal death mages
 
Now, I thought that the Medallion of Vengeance inflicted non-elemental damage, rather than fire damage. Anyone know for sure?

Teraswaerto November 26th, 2006 08:16 AM

Re: Immortal death mages
 
It was physical damage in Dom2.

HoneyBadger November 28th, 2006 08:30 PM

Re: Immortal death mages
 
I may be wrong but I believe that it atleast requires fire magic to forge?

Meglobob November 28th, 2006 08:37 PM

Re: Immortal death mages
 
Quote:

HoneyBadger said:
I may be wrong but I believe that it atleast requires fire magic to forge?

F1, still not tried it yet but will soon.

NTJedi November 29th, 2006 07:49 PM

Re: Immortal death mages
 
In dominions_2 the black hawks were much less powerful and virtually worthless(besides patrolling with other flyers) once the ability to blood hunt with non_blood units was decreased via a patch. As a result I would spend 2 fire gems via items, magic_sites, and/or globals to forge the medallion and then send them in pairs to attack the enemy. Usually one as attack archers and another as attack rearmost.
Worked pretty good !


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