.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Ship balance? (http://forum.shrapnelgames.com/showthread.php?t=32001)

Atrocities November 26th, 2006 10:27 PM

Re: Ship balance?
 
Quote:

Imperator Fyron said:
For better balance, you can try the Balance Mod. Stock just has too many niggling issues to be fixable piecemeal...

Before ANYONE even tries to twist this words meaning!

Niggling
[nig-ling]
–adjective
1. petty; trivial; inconsequential: to quibble about a niggling difference in terminology.
2. demanding too much care, attention, time, etc.: niggling chores about the house.

Fyron November 27th, 2006 01:53 AM

Re: Ship balance?
 
Uh... what?

se5a November 27th, 2006 01:55 AM

Re: Ship balance?
 
The problems with stock are far far more than just niggling.

President_Elect_Shang November 27th, 2006 02:17 AM

Re: Ship balance?
 
I kind of thought posting the niggling definition was niggling! http://forum.shrapnelgames.com/images/smilies/happy.gif

Dry humor at work… Anyway I see why you posted that but I don’t think anyone would have read that as… you know how.

President_Elect_Shang November 27th, 2006 02:20 AM

Re: Ship balance?
 
Sometimes I am truly amazed at how intelligent you are Fyron. Unfortunately it usually means you miss the more mundane low brow type things. In other words don’t ask, just accept that Atrocities was covering your sometimes rather crude posterior. Can I say posterior or would butt be better? http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Suicide Junkie November 27th, 2006 02:59 AM

Re: Ship balance?
 
Hey, if people can't read, and start hallucinating words other than what was written, it is completely the reader's fault. Best to just leave well enough alone, and elbow anybody who misreads after the fact...

Lord_Shleepy November 27th, 2006 05:31 PM

Re: Ship balance?
 
Quote:

The Gnome said:
It would have been nice if it was just correcting a previous imbalance. One thing that's bothered me with most of the 4 X games is you always build your largest hull type available, so you would have fleets of Dreadnoughts and BB's roaming space.

Smaller ships should give a capital ship's main battery trouble. Think of a WWII BB trying to hit a PT boat with its 16" guns - wouldn't happen. That said it's why large ships carry a very large secondary (and in some cases tertiary) battery.

If large+ weapon mounts had this inaccuracy I'd be ok. We could then design ships with a reason to include a secondary battery. Load a few heavy mount Proton guns, but don't forget normal mounts for all those frigates!

At any rate, I agree it sounds like something's "off".

What an interesting idea! Sounds like a fun way to add an extra level of strategy to ship design. Emmissive or regenerative defenses may also help with this problem - design a "large" mount or a large armor for the larger ships that allows them to ignore the tickling of tiny ships puny weapons. Or maybe just make the difference between the hitting power of mounted weapons vs normal weapons greater.

Yummm...juicy ideas... http://forum.shrapnelgames.com/image...ies/stupid.gif

Dejavuproned November 27th, 2006 09:45 PM

Re: Ship balance?
 
Quote:

Lord_Shleepy said:
Quote:

The Gnome said:
It would have been nice if it was just correcting a previous imbalance. One thing that's bothered me with most of the 4 X games is you always build your largest hull type available, so you would have fleets of Dreadnoughts and BB's roaming space.

Smaller ships should give a capital ship's main battery trouble. Think of a WWII BB trying to hit a PT boat with its 16" guns - wouldn't happen. That said it's why large ships carry a very large secondary (and in some cases tertiary) battery.

If large+ weapon mounts had this inaccuracy I'd be ok. We could then design ships with a reason to include a secondary battery. Load a few heavy mount Proton guns, but don't forget normal mounts for all those frigates!

At any rate, I agree it sounds like something's "off".

What an interesting idea! Sounds like a fun way to add an extra level of strategy to ship design. Emmissive or regenerative defenses may also help with this problem - design a "large" mount or a large armor for the larger ships that allows them to ignore the tickling of tiny ships puny weapons. Or maybe just make the difference between the hitting power of mounted weapons vs normal weapons greater.

Yummm...juicy ideas... http://forum.shrapnelgames.com/image...ies/stupid.gif

Actually, I was going to suggest the same thing, armour mounts! Someone should suggest that to Aaron Hall http://forum.shrapnelgames.com/images/smilies/wink.gif

Kana November 28th, 2006 02:53 AM

Re: Ship balance?
 
Pretty sure we can already do Armor mounts...we could in SEIV, I dont see why SEV would be any difference...SJ, have you done any for GG mod?

Suicide Junkie November 28th, 2006 06:16 AM

Re: Ship balance?
 
I have four size classes of armor, but they aren't mount based... they're separate components...

Same thing with my weapons, each of the five mount sizes from SE4 CBmod is now a separate component in GGmod.

I did that to give me more flexibility with pictures, animations and everything.


All times are GMT -4. The time now is 07:50 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.