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Re: Disagree...
I find Caelums air magic very powerful. Thunderstrike is an immensely powerful spell.
The strike and retreat is also very useful to wearing down large armies. [nice idea on the gems meglobob]. I often script Eagle kings to Mistform (great for surviving arrow fire and normal chaff attacks), Aim, Thunder x3, retreat. With a little archer cover they will usually escape before getting killed. Call of the winds is a great easy to research spell to use early game. Often times 2 calls will take out the PD and if you are scouting you can even take out an enemy site searching mage. You can easily reach Evo4 at the end of the 6th or 7th turn (with a sage pretender) and still expand using archers (normal indies). Then 2 Eagle kings and an archer force can take on almost any tougher indy province your archers couldn't do. Another great Evo4 spell is Huricane. Which despite what the manual says will target any province (not just coastal). The in-game description does not say anything about "coastal" so I don't know if its a game bug or manual error. 5 Huricanes on an enemy capital (125 unrest, 15% population death), followed by 2 a turn will pretty much shut them out of their troops and a big chunk of income. It is true that air magic is much weaker then it was in Dom2, perhaps for Man or other less mobile nations it is not worth using. |
Re: Disagree...
Thunderstrike is powerful... agaisnt 3 units. Which is all you can hit with AoE 1. And with 50 fatigue you wont be casting it that much.
Hurricane is a good spell and I will likely use it - but it has nothing to do with battlefield magic. You make some good points, but none of it addresses the fact that air magic is weak in dom3. And particularly so for Caelum since it relies on it so heavily and its troops are on average worse than normal (supposedly a trade off for flying). |
Re: Disagree...
It also sends a shockwave to the surounding squares.. which can do 1-10 AN to each unit within them.
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Re: Disagree...
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Re: Caelum Battlefield Magic Broken
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Re: Caelum Battlefield Magic Broken
Have some sympathy for Man. http://forum.shrapnelgames.com/image...ies/tongue.gif Crones are capital only, and Mothers can't do much in battle besides Eagle Eyes, Swarm, Poison/Sleep Cloud, and berserking. Oh, and lightning bolts, but 1 guy/turn is not going to make much difference.
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Re: Caelum Battlefield Magic Broken
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=$= Big J Money =$= |
Re: Caelum Battlefield Magic Broken
Having recently had one of my EA Vanheim armies smashed by an independent province with three A2 mages in it, and having played Caelum, I am hardly sympathetic. Boo hoo, only A2 flying mages... only Lightning Bolts... No double-speed casting like in Dom 2... waaa! geez...
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Re: Disagree...
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You have more money in Dom3, so the slight toning down of mages is more than made up for the effect you can afford more of them on the battlefield. My only problem with it, is the increased mircro-management required to mange a large mage army. |
Re: Caelum Battlefield Magic Broken
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