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-   -   Manual for demo? (http://forum.shrapnelgames.com/showthread.php?t=32139)

Amhazair December 7th, 2006 02:25 PM

Re: Manual for demo?
 
Quote:

Michaelangelo said:
Rumor has it, if I'm a good boy, I can expect my manual (and game) on Christmas morning.


Have fun http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker December 7th, 2006 02:41 PM

Re: Manual for demo?
 
Quote:

Michaelangelo said:
I've actually thought for some time that a game that documented the bugs would be quite interesting, especially if a designed feature of the game itself was to 'fix' the bugs by solving puzzles or completing certain sequences of events in the course of the game. It could even work in a game like Dominions. For example, you could have troops that had faulty stats or abilities that could be corrected via training, (which could include battles, training courses, etc). Kind of like an experience system only more quirky because you never know how your troops will behave until they gain training levels (and experience).

The problem with that is the definition of "bug". Your example would be a perfect example of what the developer might have done on purpose, and what the players might post as a bug. Something that I call "opinion bugs". http://forum.shrapnelgames.com/images/smilies/happy.gif

You might have meant what is jokingly reffered to in programming forums as "feature bugs". Where a bug that accidentally got in is later justified by some stretch of logic and called a feature. But those also are redifined too late to get into a manual.

By the way, many sites do have a bug list altho it doesnt get in the manual. Sometimes it does get into a readme file. In our case we have two of them. The stickied thread here in the forums where everyone can list things they think are bugs, and the text file at the illwinter site where the developers list the items they fixed (which means they might have agreed with us that it should be tweaked)


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