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Re: Spelling Issues
UPDATE: Ritual spells work fine. The game just has something against combat summons, I guess...
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Re: Spelling Issues
I read all bug reports that are posted in the bug thread. I try to read all posts.
I solved why I didn't get my ritual spell working: I used #eff instead of #effect... http://forum.shrapnelgames.com/image...es/redface.gif The command for summoning a creature might be wrong. It's 3 - an uneven number! If #effect list of effects is a bitmap, it can only have various powers of 2. 2^1, 2^2, 2^3 etc. |
Re: Spelling Issues
Here is a new, working spell:
#newspell #name "Summon Slingers" #descr "This spell summons a heroic Slinger" #school 0 #researchlevel 1 #path 0 6 #pathlevel 0 1 #effect 10021 #nreff 1 #fatiguecost 100 #damage 50 #end EDIT: because this does work, #effect numbers CAN be uneven. |
Re: Spelling Issues
Another spell that works! Furthermore... this summons units in battles! It seems #effect 3 and 10003 don't work, but #effect 21 works just fine in battles (unless on of the summoned critters was a commander).
It's not perfect, but it is VERY interesting: this summon spell still has range 30+, and fires bolts of flame... the Hoburgs (as units) are summoned where the flames strike the ground. #newspell #name "Summon Hoburgs" #descr "This spell summons Hoburg Militia to fight for the caster." #school 0 #researchlevel 0 #path 0 6 #pathlevel 0 1 #effect 21 #nreff 10 #fatiguecost 100 #damage 483 #end |
Re: Spelling Issues
I didn't mean you, but the developers. I'm not sure they read the wishlist and bug reports.
At any rate, I'll keep looking for some working effect numbers. Very cool find, though. |
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