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-   -   Mod: Reign of the Vampiri (http://forum.shrapnelgames.com/showthread.php?t=32169)

HoneyBadger January 16th, 2007 02:36 PM

Re: New Mod: Reign of the Vampiri
 
Amos, I didn't find the Headhunter unit itself terribly overpowered, but I could see it being, with certain strategies. if you feel it is, maybe you could redo just that unit and balance everything out? It's a good mod and worth being playable against the "vanilla" nations.

Amos January 16th, 2007 03:33 PM

Re: New Mod: Reign of the Vampiri
 
I play mostly against my nations and Ermor. So I need every advantage I can get. Thats one of the reasons I made the Head Hunter. But the main reason for his high blood hunting is that I don't like the micromanaging of it. Two Hunters in a non-profitable province with 0 taxes and my blood needs are satisfied. After all in both Theran and Horror mods the priests cant preach, so you need blood. Head Hunter is not horribly overpowered but if you choose a blood strategy he becomes the main unit.

HoneyBadger January 20th, 2007 03:33 AM

Re: New Mod: Reign of the Vampiri
 
Unless I'm wrong, Head Hunter only has 1 blood. That's not so bad, although maybe his cost could be raised to 130 gold to make him a little pricier than EA Abyssia's Warlock Apprentice?

Amos, I really enjoy your mods. Are you planning to do a prequil in the same er vein (no pun intended)? I hope so, as I'd love to see what you'd come up with for an Early Age Nation (since, unless I'm wrong, you've got Horrors for the Middle Era and Vampires for the Late Era). Maybe something based on the inhabitants of Tartarus (undead titans, cyclopes, etc.), just off the top of my head?

Your artwork is excellent, your nations are about as inherantly creepy as anything I'd expect in Dom3 (and considering they're humans, as alien and inhuman as any human nation ever needs to be), and I really enjoy the feeling that there's a lot of "story" going on in these nations, behind the scenes. It's definitely (as far as I know) original too, and very impressive because of that.

Do you happen to have any lengthier backstory I could read?

I'd also like to see the Tetsu when they were still young and in the midst of the other "old clans".

Thanks for all the goodness!

Amos January 20th, 2007 01:52 PM

Re: New Mod: Reign of the Vampiri
 
Quote:

Unless I'm wrong, Head Hunter only has 1 blood. That's not so bad, although maybe his cost could be raised to 130 gold to make him a little pricier than EA Abyssia's Warlock Apprentice?

The Head Hunter has a #douse 3 and #researchbonus -4 so balancing him against a Warlock Apprentice will be a little difficult.

Quote:

Are you planning to do a prequil in the same er vein (no pun intended)?

I'm trying to finish Nephilim middle era, but I just cant find the time http://forum.shrapnelgames.com/images/smilies/frown.gif.

Quote:

Do you happen to have any lengthier backstory I could read?


The narrative and the backstory are all in my head, I'm afraid. But I borrowed the Horrors idea from the same source as the devs of Dom - the "Earth Dawn" series.

Amos March 17th, 2007 10:54 AM

Re: New Mod: Reign of the Vampiri
 
Version 0.06

All undead had their cold resistance reduced to 50%.

Amos April 6th, 2007 06:53 PM

Re: New Mod: Reign of the Vampiri
 
Version 0.07

A lot of small changes to the sprites.
Head hunter's douse and price reduced.

Amos April 7th, 2007 03:32 PM

Re: New Mod: Reign of the Vampiri
 
Version 0.08

-Gave Tetsu chain armor (they were too lightly armored for Late Era) and changed the sprites;
-Lowered prices on most units (they were too high).

Amos April 8th, 2007 02:16 PM

Re: New Mod: Reign of the Vampiri
 
Version 0.09

Added a fourth hero (as he gets hurt he gets more powerful versions of berserker);
Tweaked pretender's cost lowered his magic;
Other small changes.

Amos April 8th, 2007 06:05 PM

Re: New Mod: Reign of the Vampiri
 
Version 0.10

Lowered natural protection for vampires.

Shovah32 April 8th, 2007 07:29 PM

Re: New Mod: Reign of the Vampiri
 
Are my knights of the blood rose meant to be unblessable by grand maesters(or anyone for that matter. Even prophetised living commanders cant)? Even without the bless the knights are great but i would love to see them with my e9w9 bless.


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