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Re: Repels and the pike square
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Maybe a \'Receive Charge\' bonus...
...reflecting the magnitude of the one-time charge bonus on lance-type weapons.
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Re: Maybe a \'Receive Charge\' bonus...
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Re: Maybe a \'Receive Charge\' bonus...
I think the length of the weapon should play a role when calculating repel effectivness. Now the game (according to the manual) just checks if defenders weapon is longer than the attacker, and if true the repel check is initiated.
It would be nice if the difference in length could be added as a bonus to the defender, not just as a security to be able to repel at all. |
Re: Maybe a \'Receive Charge\' bonus...
Better then giving some weapons an attack & defense bonus against mounted troops would be giving mounted troops a penalty on the repel morale check. No matter how stupid the knight, the horse isn't that brave...
I think of a lot of nice things could come from recognizing that steeds and riders are separate creatures but that would be very developer-intensive. |
Re: Maybe a \'Receive Charge\' bonus...
War trained horses seldom diobied their masters, some even wear blindfolds not to get distracted.
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Re: Maybe a \'Receive Charge\' bonus...
Well, maybe then the horses should have seperate morale to the rider. I mean, there are those units in the game that ride less than trained warhorses.
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Re: Maybe a \'Receive Charge\' bonus...
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Re: Maybe a \'Receive Charge\' bonus...
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This isn't moddable though i suppose, while changing att/def is. |
Re: Maybe a \'Receive Charge\' bonus...
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Also, cavalry often have better defense than infantry. The shield type might confuse you, as e.g. EA Ermor has Tower Shields and those appear to be really fantastic, but don't affect repel (or at least, I think they don't). Just being mounted gives +3 defense. |
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