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-   -   Error in Component Enhancements file (http://forum.shrapnelgames.com/showthread.php?t=3230)

Suicide Junkie May 31st, 2001 10:24 PM

Re: Error in Component Enhancements file
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Both of these "observations" are off the mark. The yield of shield strength per kt of component size is not improved by simply adding more shield components<HR></BLOCKQUOTE>

Yes it is. If your mount makes the shield component smaller, then you get the same shield strength but lower KT.
Thus yielding higher shield points per KT.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>We need a special mount that enhances shield power/size ratio just like weapon mounts enhance weapon damage/size ratio. This would reflect the same economics of scale that the weapon mounts are meant to reflect. Larger structures can be more efficient.<HR></BLOCKQUOTE>
That would be nice http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Ask MM to add more adjustment factors into the Mounts. As well as more types to choose from, rather than just weapon types.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>How come there are no "negatives" to the mount sizes? The cost/damage ratio gives more bang for the buck but shouldn't there be some drawback for using the larger mount? As it is there is no reason not to use them.<HR></BLOCKQUOTE>
I don't have the figures in from of me, and most changes to the mounts will screw up the AI's plans http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
I would like to see the larger mounts cost much more than the smaller (mass produced?) standard mounts. I think large mounts burn supplies at a higher rate too, but I'm not sure.

Nitram Draw May 31st, 2001 10:46 PM

Re: Error in Component Enhancements file
 
I should have said size/damage. I'm not sure on cost.
Too bad you can't change the reload rate on a mount, that would give a distinct choice between sizes.

Baron Munchausen June 1st, 2001 12:42 AM

Re: Error in Component Enhancements file
 
SJ, you've skipped the reasoning in my post to make your own reasoning look better. The "None" mount cannot be used because of the disadvantage I described, unless you want the AI to have entire ships filled with reduced size components. We need a type of mount dedicated to shields only. If the "Damage" modifier could be made to apply to shield points instead of weapon damage when the type is a shield, I think it could be done without any other major changes to the format of the file.


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