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-   -   Boosting Air Magic? (http://forum.shrapnelgames.com/showthread.php?t=32394)

Twan December 18th, 2006 02:34 PM

Re: Boosting Air Magic?
 
IMO it's normal to have access to all magics in end game, for national spells there are... national spells.

Shovah32 December 18th, 2006 02:42 PM

Re: Boosting Air Magic?
 
But the devs said they wanted to stop that happening.

Graeme Dice December 18th, 2006 03:25 PM

Re: Boosting Air Magic?
 
Quote:

Shovah32 said:
But the devs said they wanted to stop that happening.

Then the devs should probably also add items and spells to cover some of the gaping holes in some of the magic paths. Nations that lack astral access for example, are at a massive disadvantage to those with even an S1 mage because they can't make luck pendants, lucky coins, or antimagic amulets.

Folket December 19th, 2006 10:05 AM

Re: Boosting Air Magic?
 
If I do not have any astral mages I gladly pay 50 pearls to get one. S1 will allow you to search for astral sites and with some luck you will get even more powerful astral mages and in time you will have your pearls back. Allmost to soon, seems like astral sites are the most common, next to astral seems to be water/death. Earth is also very common underwater.


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