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-   -   Problem with system generation (http://forum.shrapnelgames.com/showthread.php?t=32501)

Phoenix-D December 23rd, 2006 04:24 PM

Re: Problem with system generation
 
Does Type I show up? I'm wondering if SEV is choking on the planets having 0s for their population, storage, etc..

President_Elect_Shang December 23rd, 2006 04:45 PM

Re: Problem with system generation
 
As I mentioned earlier it is generating everything except the Type G. When I generate a quadrant I am getting Moons, Asteroids, Type 1 (one), Type 2 (two), Type V (which is zeroed out), Type T, Type ST, and Type I (which is zeroed out). The only ones I don’t get are Type G.

President_Elect_Shang December 23rd, 2006 05:14 PM

Re: Problem with system generation
 
I maybe on to something based on what you said P-D. When I generated a quadrant this time I checked my type V and sure enough SE5 wants to let it be settled. But it shouldn’t???? Time to tinker… By the way I tried it with a population limit set for gas; didn’t work. Then I tried it with oxygen and population limit; didn’t work. Then I tried it with population limit, oxygen, and top of the Stellar Objects file; nope.

Phoenix-D December 23rd, 2006 05:16 PM

Re: Problem with system generation
 
The only thing that prevents settling is not having the colonization tech for that kind of planet.

If you REALLY don't want them settled, break them out as their own Physical Type and make it impossible to get the colonization tech for that type.

President_Elect_Shang December 23rd, 2006 05:53 PM

Re: Problem with system generation
 
Ohhhh… Adrian! Uh no I mean “Rocky”! Good idea P-D. Let me make them Rocky and change the file then see what effect that has on my Gas Giant bug. <Sigh> I need to stop with the whole humor thing…

President_Elect_Shang December 23rd, 2006 06:23 PM

Re: Problem with system generation
 
What all will need to be modified so it will take planet “Rocky”? I am not getting an error message but now it will not generate Type V planets?

Phoenix-D December 23rd, 2006 07:25 PM

Re: Problem with system generation
 
Make a new empire. Does the new physical type show up to be selected?

President_Elect_Shang December 23rd, 2006 10:51 PM

Re: Problem with system generation
 
Removed by me, found a self made mistake and testing more.

President_Elect_Shang December 23rd, 2006 11:29 PM

Re: Problem with system generation
 
Duh! The Atmosphere Types! I moded the atmosphere type from “Gas Giant” to “Gas”. I had to go in and add “Rocky” to it and while I was there I saw the mistake with gas giants. It all works fine now. Another silly mistake for Mr. Ed!

Next questions, my system ranges from 24 to -24 on y and 31 to -31 on the x so how many “Rings” do I have to lay planets in. It can’t be the 2 to 16 talked about in the SystemTypes.txt file. Do you guys know how many I have to play with or is it hard coded to 2 to 16? And what is this 360 to 400 “Radius” for the warp points. What unit of measure is one “Radius”? Pixals? In my system they fall at about the half way point in the system. What is the minimum range I can place a wp and not have it fall into a sun?

Phoenix-D December 23rd, 2006 11:38 PM

Re: Problem with system generation
 
"Radius" is probably some random set value. Check your settings.txt for the system's total radius- that'll give you your max size.

As for how close, I'm afraid that'll be trial and error..


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