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-   -   OT: perfect tactical combat engine: footage here (http://forum.shrapnelgames.com/showthread.php?t=32509)

President_Elect_Shang December 24th, 2006 01:34 PM

Re: OT: perfect tactical combat engine: footage he
 
No not sarcasm; not at all. It was a straight forward declaration that this game could not have enough flaws to stop me from purchasing it. Depth of play and replay can’t be gained from footage. Apparently you and I do have the same opinion, which is we would buy and play it regardless, now if we can get the bean counters to agree with us.

se5a December 24th, 2006 03:09 PM

Re: OT: perfect tactical combat engine: footage he
 
nexus looked cool, but it was prety complicated from what I saw of the demo.

Ragnarok-X December 24th, 2006 03:21 PM

Re: OT: perfect tactical combat engine: footage he
 
Heh, you cant get depth without complexity :p

President: Sorry then :p

AAshbery76 December 24th, 2006 03:40 PM

Re: OT: perfect tactical combat engine: footage he
 
Nexus was great,get the game if you like RTT games.

Suicide Junkie December 24th, 2006 04:28 PM

Re: OT: perfect tactical combat engine: footage he
 
You do need some minimum amount of complexity (to get beyond tic-tac-toe and rock-paper-scissors), but simple can make for great depth.

Consider CBmod, for example. As far as the datafiles go, it is quite simple. At the same time it has a lot of strategic depth due to the flexibility and balance (if I do say so myself).

It seems to me that too many people try to add complexity with an iron fist and choke off depth by accident as a side effect.

Fyron December 24th, 2006 09:58 PM

Re: OT: perfect tactical combat engine: footage he
 
Ragnarok-X said:
Heh, you cant get depth without complexity :p


Sure you can. Just look at chess; compared to most TBS PC games, it is extremely simple. There is no building, no resources, no stats on units, no terrain; just pieces that have certain movement patterns. The rules are very simple and straightforward. There is very little complexity, but it is an extremely deep game.

Ragnarok-X December 24th, 2006 10:09 PM

Re: OT: perfect tactical combat engine: footage he
 
I have to disagree. Chess is very complex. You need to plan your moves several steps ahead. Movement patters could as well be translated into stats, as can the amount of pieces you have.
Just because a game CAN be simple to amateurs, that doesnt mean it cant be complex to professionals :p

Suicide Junkie December 24th, 2006 11:10 PM

Re: OT: perfect tactical combat engine: footage he
 
I think that's what we mean by simple, and deep.

The rules are very simple, and can be listed on half of an 8.5"x11" sheet of paper with enough pictures for average joes to understand. The gameplay that comes out of that is quite deep.

Atrocities December 25th, 2006 09:09 PM

Re: OT: perfect tactical combat engine: footage he
 
Whatever you say, games that are simple which lack complexety end up becoming boring. Just look at Empires At War. Only a year later and you can get it for less than 20 bucks. (Compared to Civ IV or even III by the same time.)

Atrocities December 25th, 2006 09:17 PM

Re: OT: perfect tactical combat engine: footage he
 
Ok now that the download is done and I have had a chance to see this I have but two words. God Damn!! I want this game!


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