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Re: Strategy advice wanted
Yea, i tend to only cast it on forest or mountain provinces where i should be finding many sites(and it beats empowering mages to all the paths you dont have http://forum.shrapnelgames.com/image...ies/tongue.gif)
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Re: Strategy advice wanted
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Re: Strategy advice wanted
For a start I suggest just you forgot to empower anyone, it's a very inefficient way of wasting tons of gems unless you really know what you're doing (eg boosting that mage to Air4 and you have Cons4 and still a lot of Air gems to make Bags/helms booster).
I'm unclear about what you did encounter : in SP I've never seen the IA empower mages, rarely boost them and overall it doesn't have enough of it by far...If you're playing MP well that's life with a better opponent http://forum.shrapnelgames.com/images/smilies/wink.gif With Ermor Early you should get as much Augur Elders as you can, using them as artillery with Fire spells (they have access to the Fire Skull item), and research to Ench4 and Conj3 to summon Banes, Wights and Behemoths for example, these units are strong. Give some a Skull Staff to make them up to D4. Also make some Skull mentors to boost research, give them to Flamen or such that you can recruit anywhere. Then go Ench5 for Pale Riders, Ench6 to summon the dreaded Banefire Archers, and Conj5 for Bane Lords, those are even stronger and with some equipment can kill many foes. A Water9 bless on Equites is not really efficient but fun and usable in SP, as they have a good def. Fire4+ is required in this case IMHO as they have a paltry attack (that's weird as they're supposed to be super-elite ?) |
Re: Strategy advice wanted
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It was a whole pack of mages with death 4. My troops would rout before they could close. Quote:
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I finally won one as Ermor. 4 opponents. One attacked me, basically the whole game was my cav stomping on him. I had two provinces with contact with other hostile forces, I put high defense in both and they kept wasting their troops on inadequate attacks on those. I dominion-killed both of those. As I was closing in on the guy I was dealing with he was dominion-killed by the remaining enemy--and then a few turns later I dominion-killed him. The only difference I can see is that I started out with a more defensible starting point. I was on a peninsula and there was no water enemy. |
Re: Strategy advice wanted
You never got to around lvl5 research? You realise that you should be aiming to recruit atleast 1 mage per turn right?
And as for never finding a death gem, afaik all ermorian eras have some starting death income and mages who can cast dark knowledge(remote death site searching) |
Re: Strategy advice wanted
How long were your game, and what map ? Unless it was very crowded (a 40-prov map with 8+ players) you should live at least to turn 30, and be able to have a decent research and get gems. You need to send a couple Augurs out to search sites early, then cast the site-searching spells (Dark Knowledge for Death, Augury for Fire, Astral Probing for Astral).
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Re: Strategy advice wanted
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Re: Strategy advice wanted
Then alchemy will be needed early on.
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Re: Strategy advice wanted
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Re: Strategy advice wanted
The death sites that increase death scale are all lv3 or above. Death does have proportionately the largest number of low-level high income sites, so the D1/D2 manual searches could very well pay off.
Edi |
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