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Re: Modder\'s Guide
I guess the number of views but lack of responses to my last question means:
1) Such a thing isn't possible. 2) Such a thing may be possible, but nobody knows. Probably a hack. 3) It is possible, but undocumented, and kind of complex, so the development team isn't motivated to explain it. |
Re: Modder\'s Guide
I have no idea of the answer. I dont really do mods.
But have you seen yesterdays entry to the progress file? Quote:
Does that mean that Johan has fixed that for the next patch? |
Re: Modder\'s Guide
Looks like that might cover some of the unique Pretender abilities I asked about (but not assigning spell attributes to monsters or items). I'll play with it when the 3.05 patch comes out.
Thanks for the heads-up... |
Re: Modder\'s Guide
Does anybody have a link to the allunitsview map, or Edi's spreadsheet? The search function on this forum is pretty capricious, and I haven't found them.
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Re: Modder\'s Guide
You can get the Unit DB for Dom2 from Arryn's site or Sunray's site but the DB for Dom3 is still a work in progress and is not yet available.
Most of the numbers will be the same, it starts breaking down after #1060. Edi |
Re: Modder\'s Guide
all units map:
http://www.shrapnelcommunity.com/thr...o=&fpart=1 dom2 units database by Edi: http://www.strife.com/dominions-2/files.htm#docs |
Re: Modder\'s Guide
1 Attachment(s)
That allunitsview map is a bit outdatet since it only goes to 1712 and therefore doesn´t include any lanka units. Here is a new one attached.
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Re: Modder\'s Guide
I use some version of some allunitview map that shows all units up to 1999. The non-existant units are displayed as unit 1. I'm not sure why it works like this, but I think I got it to work by having a mod add a unit with a high unit number.
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Re: Modder\'s Guide
Thanks!
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Re: Modder\'s Guide
Deleted.
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