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-   -   Some MORE random SE:V questions (http://forum.shrapnelgames.com/showthread.php?t=32643)

Atrocities January 4th, 2007 06:12 PM

Re: Some random SE:V questions
 
Has any one made a tool or utility yet that allows you change the game files without having to hunt through them? A tool or utility program that allows you to make changes to important settings in a generally easy to use UI?

Phoenix-D January 4th, 2007 07:49 PM

Re: Some random SE:V questions
 
Slick: Yeah, I know. A bit of a pain. http://forum.shrapnelgames.com/images/smilies/happy.gif This was with 1.17, so hopefully MM fixes the Load Cargo method some time.

Once it works it'll be far more flexible than SEIV's system..

Kana January 5th, 2007 02:23 AM

Re: Some random SE:V questions
 
Quote:

Atrocities said:
Has any one made a tool or utility yet that allows you change the game files without having to hunt through them? A tool or utility program that allows you to make changes to important settings in a generally easy to use UI?

You mean the data files? If so you can use Devnulls Editor...

http://www.devnullsoftware.com/se5/

Of course you can't mean that...you love to use Notepad....

Slick January 15th, 2007 06:44 PM

Re: Some random SE:V questions
 
5) Do alliances stack with treaties?

6)Is it possible to have planets & moons in the same sector? If so, do we not see them simply because the way the data files are written?

7) How exactly does ship/fleet experience affect things?

8) Can planets without a spaceyard in the sector repair damage to their facilities?

9) Can someone explain the way "loyalty" works in detail? It seems that there are several similarities to "happiness" but there are far fewer ways that you can improve it. The only ways I've found are a couple of cultural achievements that improve it. Are there any other ways to improve loyalty?

Phoenix-D January 15th, 2007 07:03 PM

Re: Some random SE:V questions
 
5. No. They're intended to replace treaties, and the alliance is suppose to act as a single "empire" for diplomatic purposes as far as I can tell.

6. Yes and yes. See the Balance Mod for an example of how to do this. The display is a bit buggy though (the plants clip in and out of each other)

7. There's a text file that determines it. In stock, pretty much like it did in SEIV.

8. No. Go figure.

9. No idea.

Slick January 15th, 2007 07:21 PM

Re: Some random SE:V questions
 
Thanks, PD. http://forum.shrapnelgames.com/images/smilies/happy.gif

Suicide Junkie January 15th, 2007 08:34 PM

Re: Some random SE:V questions
 
The default fleet experience effects are much smaller in SE5.
No more +50% legendary.
It maxxes out at +10% in stock SE5

But you can, in theory, throw any ability you like in there, not just to-hit modifiers.

Slick January 16th, 2007 03:02 AM

Re: Some random SE:V questions
 
Hmmm. Checked out that text file; experience only improves ability to hit.

President_Elect_Shang January 16th, 2007 04:28 AM

Re: Some random SE:V questions
 
You should take a look at the SFTC (or SFTC-Lite they are the same file) if you are looking for a few ideas.

Slick January 20th, 2007 11:00 PM

Re: Some random SE:V questions
 
10) This is just silly, but how do you get a ship with a Beta Displacement Pulser (storm killer) to move into a sector with a damaging storm? I turned off all the "don't move into xxx" options I could find but it seems my ship won't go into that storm no matter what I do.


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