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-   -   PlanetSize.txt and creating new Sizes (http://forum.shrapnelgames.com/showthread.php?t=3266)

Dracus June 3rd, 2001 05:59 AM

Re: PlanetSize.txt and creating new Sizes
 
Ok I found a number of problems. I saw your blank planets.

I fixed them If you use this files as they are, You should not get any blank planets.
All you have to do is change the description for each of the micro planets in the planetsize file and you are done.If you still have problems let me know.

Suicide Junkie June 3rd, 2001 10:58 PM

Re: PlanetSize.txt and creating new Sizes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>All you have to do is change the description for each of the micro planets in the planetsize file<HR></BLOCKQUOTE>

As soon as I try to add the Micros to the SystemTypes, I start getting null planets again.

I want these Micros to give huge planets lots of nearly useless moons. So, I copy some entries and locate the Micros at "same as x", and update the count of objects.
Null planets appear.

What is wrong with adding another entry in the SystemTypes?!? http://www.shrapnelgames.com/ubb/images/icons/icon8.gif

Dracus June 4th, 2001 12:36 AM

Re: PlanetSize.txt and creating new Sizes
 
I noticed that also, I am still working on that part.

Dracus June 4th, 2001 01:06 AM

Re: PlanetSize.txt and creating new Sizes
 
The first file you posted had micro gas giants, the game as far as I can tell the game freaks out if you try to make gas giants any smaller then large.
As for adding them as moons, it looks to be that For you to do the "same as", the other planet has to be huge/large. When I try to link it to any other size I get the blank planets.
As far as i can tell, it seems to only let you define one ring for each entry.
My question is ---what is the upper limit of planets a system can have? I think it is 15 planets total, but I am not sure.

Also it does not seem to allow more then two moons per planet.

i also seem to not to get it to allow me to add other objects either. i get the null planets

the only thing i can get to work is changing the existing moons to micro, but then all moons in those type systems will be worthless.

I will keep working on it. Maybe adding a new system with just giants and micro moons.




[This message has been edited by Dracus (edited 04 June 2001).]

Suicide Junkie June 4th, 2001 05:22 PM

Re: PlanetSize.txt and creating new Sizes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The first file you posted had micro gas giants, the game as far as I can tell the game freaks out if you try to make gas giants any smaller then large.<HR></BLOCKQUOTE>

I never really wanted micro gas giants, but I just threw that in after the Nulls showed up, thinking that some of the ANY/ANY planets might have been choosing the micro size and not finding any gas giant entries to use (resulting in the null entries)
The description I made sounded good for why it could be a gas "giant" while smaller than most moons, though http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>As for adding them as moons, it looks to be that For you to do the "same as", the other planet has to be huge/large. When I try to link it to any other size I get the blank planets.<HR></BLOCKQUOTE>
I was getting Null planets when I just had the location as "ring x".

PurpleRhino June 4th, 2001 06:50 PM

Re: PlanetSize.txt and creating new Sizes
 
I was trying to do something much like this... I was trying to put asteroids around planets. I was able to get it to work, but with one big downfall. I had to make all the asteroids 'asteroid' size... which make planet makers useless. I tried VERY hard to get this to work without changing the size, but all planets that were going to have asteroids needed to be huge size. Reason: you CAN'T specify an asteroid size (if you do you get the 'null' planet)... IF its around a planet, but you can if it is a stand-alone. Well, you can have smaller planets, but run the risk/chance of having the asteroid as the main item in the sector. I did send this in to MM, but never recieved any response... So basically, I'm not sure at all if this could be done.

Suicide Junkie June 4th, 2001 09:08 PM

Re: PlanetSize.txt and creating new Sizes
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Well, you can have smaller planets, but run the risk/chance of having the asteroid as the main item in the sector.<HR></BLOCKQUOTE>
I've had my Micro planets appear as 'moons' of an asteroid belt. They came up as "Curyok asteroid belt I A" and worked fine.

I may not have done enough tests, but I got the impression that the Micros that I added (where I used "Micro/Rock/None" instead of Any/Any/Any") worked fine and only random planets were going null on me.

Suicide Junkie June 5th, 2001 04:49 PM

Re: PlanetSize.txt and creating new Sizes
 
bump

Anybody have any Ideas on how to make lots of tiny (micro) moons?

atari_eric May 9th, 2004 07:28 AM

Re: PlanetSize.txt and creating new Sizes
 
I'm sorry, how do you get rid of the null planets? I'm trying to mod more variation as well.

Edit: Oh, there seems to be a thread that explains it, but I can't find it. Can anyone post a link?

[ May 09, 2004, 06:34: Message edited by: atari_eric ]

Suicide Junkie May 9th, 2004 11:47 PM

Re: PlanetSize.txt and creating new Sizes
 
I believe the answer (found elsewhere) was to add all the new sizes to the end of the list.


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