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-   -   Orcs, goblins and humans? (http://forum.shrapnelgames.com/showthread.php?t=32681)

HoneyBadger January 6th, 2007 08:21 PM

Re: Orcs, goblins and humans?
 
The most important difference between modern fantasy concepts and the ones expressed in Dominions and mythology, is that, if you're just a little different from a normal, everyday, Joe-schmoe human, you're likely to command powerful magical forces. Dwarves have them, goblins have them, if there were orks in the game, you can bet they'd be rockin' the blood-magic. Races also tend to be a little smarter and a lot more interesting and varied than you'll find in the pages of the "average fantasy novel". You need to be smarter, even when you're a goblin, because if you're not, your nation, kids, friends, house, and god are toast. And yes, the hero still always wins, but sometimes the hero is a demon-cannibalizing mutant samurai.

Wish January 6th, 2007 11:31 PM

Re: Orcs, goblins and humans?
 
I really want to mod the heros for yoni into characters from such as inuyasha. It is my secret shame.

HoneyBadger January 6th, 2007 11:36 PM

Re: Orcs, goblins and humans?
 









now we all know.

zepath January 7th, 2007 06:13 AM

Re: Orcs, goblins and humans?
 
Faenaris -- as everyone else has already convinced you -- the national variety (and variety in general) in Dominions 3 will be more than enough to sate your desire for fantasy. If still you really want that Warhammer-esque experience, I've produced four relatively-balanced nation mods based on Britannia/Empire, Wood/High Elves, the Vampire Counts, and the Dwarves. You can find 'em in the mods sub-forum on here once you get the game. Have fun playing!

Faenaris January 7th, 2007 07:18 AM

Re: Orcs, goblins and humans?
 
Ooooh, interesting, zepath! I'm gonna download those and play them after I tried the "vanilla" version of Dom 3. But I will most certainly try them. http://forum.shrapnelgames.com/images/smilies/happy.gif

Agrajag January 8th, 2007 05:32 AM

Re: Orcs, goblins and humans?
 
(Sorry if I missed a post that makes mine obsolete)
There was a mod for Dom2 which featured 2 full-fledged orcish tribes, with a bit of work I'm sure it can be adapted into Dom3 and you can have your Orcish Experience (TM) http://forum.shrapnelgames.com/images/smilies/happy.gif

normalphil January 8th, 2007 03:36 PM

Re: Orcs, goblins and humans?
 
Quote:

PDF said:
Quote:

PrinzMegaherz said:
For me, the biger Bakemono just look like orcs in samurai armor

Uruk-hais http://forum.shrapnelgames.com/images/smilies/laugh.gif !

Wish_for_Blood_Slaves,
Sidhe will be back in the next patch I suppose, already most units are in the game (near id 1650, mixed with Lanka) http://forum.shrapnelgames.com/images/smilies/wink.gif

I played a ME "Cradle of Dominion" game with only recruiting Dai-Bakemos as a personal constraint. Yeah, it pretty much played like I'd expect an Uruk-Hai faction to.

(Favorite bit: Army of Dai-Bakemo longbows vs. army of Man longbows. Although watching inconcievably large Pangean hordes break on knots of disciplined infantry was heart-warming.)


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