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-   -   Weapons Balance (http://forum.shrapnelgames.com/showthread.php?t=32703)

Juju January 8th, 2007 03:57 PM

Re: Weapons Balance
 
Sir, I Dont Deserve Stripes Yet, Sir !!!


Its funny what you find by searching for Dark Helmet http://forum.shrapnelgames.com/images/smilies/happy.gif

And I read the thread about your mod ..
like I read most of Kwoks modified Data files.

Suicide Junkie January 8th, 2007 04:33 PM

Re: Weapons Balance
 
The economic facilities are quite different from each other...

You've got:
- The inefficient but "free to build and maintain" subsistence ones.
- The cheap, normal facilities that take more investment, but produce more resources by planet value.
- The solar-based facilities which are good in binary or trinary systems.
- The expensive facilities which produce lots by planet value if you can afford them.
- The expensive facilities which produce only moderate amounts, but independent of planet value.
- And some facilities which "burn" one resource to generate another, much like an automatic resource converter.
The Hydrocarbon power plant is a perfect example... burns organics to produce energy/rads.

Spectarofdeath January 9th, 2007 12:13 AM

Re: Weapons Balance
 
You can always do what I do....when you find something you want to change, or think of a idea you want in the game...just add it in or change it http://forum.shrapnelgames.com/images/smilies/wink.gif


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