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-   -   Conceptual Balance Mod (and readme file) 1.00 (http://forum.shrapnelgames.com/showthread.php?t=32782)

Jack_Trowell January 15th, 2007 07:30 PM

Re: Conceptual Balance Mod (and readme file) 1.00
 
Edit : sorry , answered to wrong thread

Morkilus January 15th, 2007 08:23 PM

Re: Conceptual Balance Mod (and readme file) 1.00
 
Quote:

bgqsl said:

I think cb mod can do a lot about that,not just for MP,but
for Single as well.Now the fact is,even the impossible AI
sucks,u can beat them without any problems,there is nothing
interesting left when u palying at middle time,not even a
little challenge,i say i will give up that kind of game...


Maybe you should divert some of the time you spend owning the AI to improving your grammar? I believe the CB mod's main purpose was for improving the multiplayer experience; if you need something to improve your AI battles, there are several other things to try. There are custom maps with preset indies and AI setups where they are allied and at an extreme advantage.

KissBlade January 19th, 2007 02:40 PM

Re: Conceptual Balance Mod (and readme file) 1.00
 
QM, TC MA still sucks. =(

Morkilus January 19th, 2007 04:39 PM

Re: Conceptual Balance Mod (and readme file) 1.00
 
Anyone looking to start a new game with the new version of the mod? I'm thinking LA at the moment.

Horst F. JENS January 21st, 2007 01:31 PM

Re: Conceptual Balance Mod (and readme file) 1.00
 
Morkilus:
as long as it is not too fast (>1day/turn) i'm interested..

Manuk January 22nd, 2007 05:13 PM

Re: Conceptual Balance Mod (and readme file) 1.00
 
i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.

quantum_mechani January 24th, 2007 02:51 AM

Re: Conceptual Balance Mod (and readme file) 1.00
 
Quote:

Manuk said:
i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.

Are you sure that's 1.00? That sounds like one of the beta bugs.

Beorne January 29th, 2007 05:40 AM

Re: Conceptual Balance Mod (and readme file) 1.00
 
Vanheim doesen't seem nerfed enough ...

quantum_mechani January 30th, 2007 03:27 AM

Re: Conceptual Balance Mod (and readme file) 1.00
 
That could well be, but I think more discussion/testing/consensus is required before I would up the nerf any more.

Beorne January 30th, 2007 07:39 AM

Re: Conceptual Balance Mod (and readme file) 1.00
 
In the main forum there has been a very long discussion about it ....
I'd like to re-allow Vennhein in my games, now it is simply not possible.


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