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-   -   Old Age & EA Tien Chi? (http://forum.shrapnelgames.com/showthread.php?t=32794)

Ygorl January 14th, 2007 11:38 PM

Re: Old Age & EA Tien Chi?
 
I'm currently playing EATCMP and not suffering at all from old age. I am suffering from Eagle Kings, though.

FrankTrollman January 16th, 2007 05:01 PM

Re: Old Age & EA Tien Chi?
 
Deleted.

KissBlade January 16th, 2007 05:29 PM

Re: Old Age & EA Tien Chi?
 
Quote:

quantum_mechani said:
Quote:

Terrel said:
Anyone out there w/ MP experience have comments on whether TC is still a weak nation for MP use?


It is still quite decent in MP, better than in Dom2, even.

Better than dom II pre cb wise? or cb5.4? Because pre cb, turmoil scales are horrid so it's not saying much qm. And there is no way in heck it can compete with cb5.4 S&A because cb5.4 S&A in dom II was IMO one of the top nations in the game XD.

KainWeylin February 21st, 2007 03:24 PM

Re: Old Age & EA Tien Chi?
 
Dude, that Tien Chi advice rules. Have you considered making a guide for them? I would definently be interested. I am completely new to the game and don't even know about the summoning chain you described. Thanks!

jutetrea February 21st, 2007 06:43 PM

Re: Old Age & EA Tien Chi?
 
Def agree. Although I did take 1death for the points. Went with a rainbow pretender and through construction summons can cast build EVERYTHING.

SP though, so grain of salt.

Currently I have such a lead in everything its pretty much over, took the early magic/gem lead and never looked back. (wished my pretender up to 10 in all 8 schools with wiz ring/sorc ring/sorc robe).

Beyond the end game foolery - I had my masters casting and creating pretty much everything with summons and construction bridging the gaps. Now I send 2 or three per army, flame arrows + windguide + archers = whoopage.

Up to this point i've never used the eye of aiming - generally hate cursed items as i like to swap around. For this game I got a good chunk of air gems and just churned em out - so now single target/small aoe spells are fantastic. I also went the route of giving most of my commanders ranged weps... so while my archers are mincing theirs, my commanders (with wind guide and eye of aiming) are peppering the commanders.

New to me, but now one of my fav nations. Going to try them out in the different ages now to see how they work.

I also use worthy heroes mod and IMO they have THE best SC potential hero. Flying, immortal, good stats, 3 misc slots, and astral. I had him running around defeating whole armies no sweat. Finally got greedy and got him killed by exhaustion, but hes even better as a mummy + kurgi.

sorry for the rambling, but they are fun, diverse, and work well together.

SelfishGene February 21st, 2007 07:19 PM

Re: Old Age & EA Tien Chi?
 
One nice thing about the very rare and occasional 2-Fire Master of Five Elements that pops out is that they are one of the most accurate artillery mages in the game. Machaka has this option with the occassional Witch Doctor Chieftan to some extent.

Although i don't know honestly, if Wind Guide works with spells. I don't think i've tried. If it does, well, your in for some fun with Eagle Eyes.

FrankTrollman February 22nd, 2007 04:33 AM

Re: Old Age & EA Tien Chi?
 
Deleted.

Hellboy February 22nd, 2007 02:29 PM

Re: Old Age & EA Tien Chi?
 
First off, thanks a bunch for your two posts in this thread, Frank. I've referenced your first post any number of times as I'm working through the learning curve of both Dom3 generally and EA TC specifically. Between these two posts you've got a good chunk of a TC nation guide here.


Quote:

FrankTrollman said:
All of those Masters of the Elements are going to be lending assistance in a big way when you have a lot of research and a pile of gems.

I've always recruited very few Masters of the Elements, but now you're making me wonder if I've missed the point. My thinking has been that once my economy is large enough to start recruiting the MoE's, its an easy step to recruit CMs, and CMs are so much more versatile, potent and convenient that I almost always recruit CMs.

Now the two clear things that a MoE can offer that a CM cannot is E2 and N2. Now this may be my big mistake (and I'm probably biased by SP testing), but I like to take an E1 CM, and empower to E2, and use that to get to Earth Boots and then Dwarven hammer. Perhaps worse yet, I then empower to N1, maybe even N2. At least in SP testing this is just such a lovely item constructing mage that I find it irresistable.

But maybe this kind of empowerment is massively inefficient use of gems? Still, there are some items that seem like they would be a pain to construct w/ the MoEs (e.g. crystal coin). Even given that I am likely overdoing the empowerment, I'm not sure I'm in love w/ the idea of recruiting MoEs. For example, if the big purpose of recruiting MoEs is to get E2, and avoid empowering a CM in order to get to dwarven hammers, you could end up needing to recruit an awful lot of MoEs before you got your E2 MoE.

Anyhow, any discussion on the tradeoffs between recruiting CMs vs MoEs would be welcome.


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