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Re: [request for help] unique provinces ideas
So I can make suggestions like this:
No specific land-name No specific terrain Bane Lord [Shadow Brand] x2 80 misc. Longdeads No poptype (or "no soldiers belonging to the local poptype") Contains the Battlefield magic site Population - 1000 ? |
Re: [request for help] unique provinces ideas
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Yes, it's excatly what i need ! The function that select one of those preset sites is already done, all I have to do in fill the special provinces list. Your exemple is perfect : No specific land-name => the province will not be unique (several provinces could be edited with those settings) No specific terrain => means that it can be selected whatever the terrain_type is (but maybe "waste" as required terrain would be appropriate ?) Bane Lord [Shadow Brand] x2 => no problem, commander support is already fully implemeted 80 misc. Longdeads => no problem No poptype (or "no soldiers belonging to the local poptype") => ok Contains the Battlefield magic site => do you want the site to be already found or not ? (#feature "Battlefield" or #knownfeature "Battlefield" ?) Population - 1000 => ok |
Re: [request for help] unique provinces ideas
Cool!
I meant it as a knownfeature (which is a good tip for all suggestions - remember to state if its a known site or hidden) Also, I'm not sure if waste is appropraite, I rather tend to see "waste" provinces as those that are naturally uninhabitable, while this province is merely ravaged by war. Something along the lines of: 19. a wild region or tract of land; desolate country, desert, or the like. How 'bout: Land Name: [The?] Twisted Forst Terrain: Forest Dark Vines [x7] 49 Vine Ogres 70 Vine Men No extra troops from poptype. Though I could see it recruiting blowpipes and/or druids. Population - 1500 (the few that manage to reside next to the creatures of the twisted forest) Manysites |
Re: [request for help] unique provinces ideas
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Ok, I will add the site to my list tonight (I'm currently at work) Quote:
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Note that I can set a fixed poptype too, so I could use the poptype #37 (Woodsmen + druid). *Any* command that is currently usable in .map file is recognized by my script (It took almost 10 hours of programming to make the functions that can parse a .map file to a perl structure and back, but now I can easily change any info in a programmer-friendly way and output the edited map code with only one function) |
Re: [request for help] unique provinces ideas
You can make Dark Vines as commanders. In fact anything can be a pretender, or commander, or bodyguard, or troop. But there is a Vine King, and something called Ancient Presence, which you might want to consider.
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Re: [request for help] unique provinces ideas
Yeah, I meant the dark vines as commanders. I don't know nuthin' 'bout no Vine King :X (it might be better for this province, but I really never met the Vine King)
Poptype #37 is indeed a good choice. As for the waste part, you seperated what was basically one unit into two parts, the dictionary definition of "waste" was intended to complement what I said one sentence before about how I view "waste" provinces, it was the definition that fits my view the most (notice it is definition #19 :X) I'll try and come up with some more ideas later, though besides a few minutes for the forum I'm a bit busy http://forum.shrapnelgames.com/image...ies/tongue.gif (Definitely not as busy as Jack, taking 10 hours to program .map<->perl functions, nice work!) |
Re: [request for help] unique provinces ideas
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I know about the Vine king, and it could do indeed a good commander for this province (with or without the Dark Vines), but what is the "Ancient Presence" ? I don't recall any corresponding summon, maybe it's from a random event ? |
Re: [request for help] unique provinces ideas
Ancient Presence just looks like a mound of vines. It has magic. I used it as a special map item using it as a pretender for an AI. I dont remember all of its specials but it would be worth looking into. I think its number ID is 641
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Re: [request for help] unique provinces ideas
Here are a few I came up with (this is fun http://forum.shrapnelgames.com/images/smilies/happy.gif).
Land Name: Forest of Sighs Terrain: Forest Commanders: 5 Enchantress Troops: 10 Hama Dryad, 20 Sprite Poptype: woodsmen Magic sites (visible): Forest of Joy, Forest of Pain Land Name: Shimmering Mountains Terrain: Mountain Troops/commanders: 1 Vastness Poptype: no special Magic sites: Distortion Land Name: Gardens of Rhuax Terrain: Waste Commanders: 10 Fire Elementals, 2 Adept of Pyriphlegeton Troops: 50 Magma Children Poptype: no special Magic sites (visible): Gold Apple Tree, Fountain of Fire, Magma River, Ashen Fields Hope they are ok. |
Re: [request for help] unique provinces ideas
Thanks to all, things are starting to look interesting http://forum.shrapnelgames.com/image...es/biggrin.gif
With those provinces and some more, I will soon be able to update the online map parser to use special provinces for the "greater manysites options" (and for terrains type without any special site yet, I can always use my randomize_province() function) I think that I will give to "normal" provinces a small chance to use a preset province too (something like 5% chance) |
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