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Re: Generic Vehicle Slot Layouts
Looks fine to me. I'll probably use it for the generic slot layout in the Balance Mod. I'll think about giving you some credit, but then again it does sort of look like some images I cooked up before release. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Generic Vehicle Slot Layouts
PES:
Huh? This has nothing to do with shipsets or image packs, and everything to do with the generic slot override file (Override_InvConfiguration_Slots.txt) that modders can use to have shipset-independent slot layouts. No shipsets get altered anywhere by this. I'm not attempting to set a standard for shipsets; I am only trying to create a better Override_InvConfiguration_Slots.txt file. SJ: What would be useful is a set of layouts for each size; tall, wide, and round. You could then have racial traits decide what kind of layout your ships use. Hmm... not a bad idea, but maybe that is something more suited to a mod that actually uses them. Kwok: Well, you never posted that for public consumption. Just getting the ball rolling. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Generic Vehicle Slot Layouts
Really. It won't affect any shipsets? Ok we will see but I think you are being short sited and only considering this from one point of view. Fyron's.
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Re: Generic Vehicle Slot Layouts
I am completely confused as to what you are talking about... Are you questioning the validity of the slot override file in principle? Are you questioning the goal of replacing the Abbidon slot layouts used currently with something more generic? Are you questioning my suggestion to add a new size to the _override file_ if your mod is using the override file and you have a super-huge hull size that needs more slots?
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Re: Generic Vehicle Slot Layouts
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Re: Generic Vehicle Slot Layouts
Remember that inner slots are only hit after all the outer slots have been destroyed. Doing armor that way would have all the drawbacks to the stock armor system and none of the advantages.
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Re: Generic Vehicle Slot Layouts
Wow that is completely and totally dumb...the more I look at the SEV combat system, the more I ask myself WTF!?!
Why even have directional damage at that point. You would have to destroy the front outer components, before you could destroy the rear inner components, if you attack from the rear. That just doesnt make any sense what so ever...Did it work the same way in Star Fury? I got the impression of SF damage as being directional, along with the shields being directional as well... |
Re: Generic Vehicle Slot Layouts
Fortunately its easy enough to fix- you just use a layout that doesn't HAVE any inner hull slots.
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Re: Generic Vehicle Slot Layouts
Yes, but I want the directional damage to also have directional protection. If all the slots are the same, how does the 'shield' protect first, before another component on that side gets hit?
Actually I think from reading something SJ posted elsewhere on using 'leaky shields' as 'damage absorbtion' would work, because the absorbtion would happen before damage I think, but I dont believe the absorbtion is directional... See the important thing here is directional...which if there is no good reason to use it, then we don't really need the slot layouts, and can go back to the old SEIV component layout. |
Re: Generic Vehicle Slot Layouts
What kind of system do you think would be good to implement for this? I would think making damage to armor directional but how would the shields work? Directional by creating a fourth component slot maybe? You will have shield slots, armor slots, outer slots, inner slots and damage will be applied directionally in that order.
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