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Re: design just ONE province
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#commander #bodyguards #units So putting #commander "Legionnaire" #bodyguards 5 "Gladiator" #units 20 "archer" #units 30 "militia" #units 10 "knights" would create a nice little group to bolster the defences of a province. It can also be done using the numeric ID instead of the name of the unit. Quote:
There is a variety of lists here that can be handy for this. http://www.dom3minions.com/docs/ |
Re: design just ONE province
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#land kills everything in the province and only those units that have been specified will appear there. #setland does not kill the indies and others and any troops specified will be in addition to the native defenders. The list of poptypes is available behind Gandalf's link, here. Unfortunately the list does not name each unit, but I will make those additions later. Edi |
Re: design just ONE province
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This is what it will look like in the map file : ------------------------------------------------------- -- Required terrain type(s) : -- mountain (16) ------------------------------------------------------- #setland XXX-- province by Sandman #landname "Duncorum" #poptype 47 #commander 21 #bodyguards 5 21 #units 10 21 #units 20 40 #units 25 49 #additem "Black Steel Plate" #feature "Mine of Superior Iron" Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones. |
Re: design just ONE province
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Re: design just ONE province
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Only after that will it start parsing the map file and will add everything specified there (and also kill any indies in provinces governed by #land and remove sites from provinces with #killfeatures). This means that the defenders for that province could be e.g. Onyx Amazons and Nightmares augmented by the scripted heavy cavalry units, but when you finally do manage to defeat the indies, you will only get to recruit optype 47 instead of the amazons you expected to be there (because they appeared as provincial defenders). I wish the map file parsing happened before random assignment since it would give far greater control over map files, but unfortunately it doesn't. Edi |
Re: design just ONE province
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Ok then id killed all population on this province and a few others with a thematic poptype, so at least there won't be any strange mix of units from there. Once again thanks for your help Edi. |
Anvil of Daylight
I guess I'll give it a try...
Name: Mount Caldera Required terrain: Mountain + Firesite Commander type: Lord of the Forge with Dwarven Hammer, Rod of the Phoenix, Black Steel Plate, Amulet of Anti-magic x1 Commander type: Golem with Hellsword, Jade Armor, Horned Helmet, Eye of Aiming, Bow of War, Marble Boots, Amulet of Protection Against Missles X4 Commander type: Cyclops with Black Steel Helm, Black Steel Armour, Black Steel Tower Shield, Piercer X8. Bodyguard type: Iron Dragon x4 Unit type: 16 fire elementals Unit type: 16 earth elementals Unit type: 16 air elementals Unit type: 16 water elementals Unit type: 16 devils Unit type: 80 magma children Unit type: 160 imps Ancient Forge Fountain of Fire Magma Cave |
Ashanti
Here's another one:
Name Ashanti Required terrain: grassland/plains Commander type: Great Fetish armed with Gate-Cleaver, Amulet of Luck, Amulet of Vengeancex1 Commander type: Lion-Tribe Witchdoctor armed with Skull Talisman, Amulet of Anti-magicx12 Bodyguard type: Kithaironic Lionx4 Unit type: 64 Lion-Tribe Archers Unit type: 96 Lion-Tribe Warriors Pyramid of Life Gold Apple Tree Mine of Superior Iron |
Re: Ashanti
And a third...
Name: Aapep Required terrain: desert Commander type: Dragon Lich armed with Amulet of Luck, Amulet of Antimagic, Wraithcrown x1 Bodyguard type: Mummyx4 Unit type: 66 bone devils Desert of Bones Crypt in the Sand Orychalcum Mine |
Re: Ashanti
Are these sites in a mod or something? I did a quick search of my list (pulled from the exe text) and can't find them.
Great themes. I started to add them until I ran across the sites. (OT: I really wish site modding was part of the map instead of (or in addition to) mods.) |
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